System and method for generating an animatable character
6 Assignments
0 Petitions
Accused Products
Abstract
A system and method are disclosed for generating an animatable object. A skeleton of the desired character is constructed by the user utilizing various predetermined components. These predetermined components include a various selection of rods and joints. The rods are static components which remain rigid during motion, while the various joints are moveable components. A static digitized image, for example, an image of the user, is utilized and a constructed skeleton is superimposed onto it. The desired object, such as the image of the user, can then be extracted from the background of the digital image and the resulting personal character can then be animated, for instance by selecting and dragging one of the hands with a mouse.
60 Citations
51 Claims
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1-31. -31. (canceled)
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32. A computer program product for generating a character, the computer program product being embodied in a tangible computer readable medium and comprising computer instructions for:
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constructing a skeleton of a predetermined object; and
superimposing the skeleton with a digital image wherein the digital image includes the predetermined object. - View Dependent Claims (33, 34, 35, 36)
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37. A computer program product for animating an object, the computer program product being embodied in a tangible computer readable medium and comprising computer instructions for:
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transmitting data related to a generation of the object, wherein the data related to the generation of the object is no longer transmitted once the object is generated; and
transmitting data related to an animation of the object. - View Dependent Claims (38)
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39. A computer program product for compressing video data, the computer program product being embodied in a tangible computer readable medium and comprising computer instructions for:
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developing an initial representation from an initial image of a known object;
comparing a current image of said known object with said initial representation; and
developing a description of a position change of said known object between said current image and said initial representation. - View Dependent Claims (40, 41)
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42. A system for animating an object, comprising:
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a communication interface configured to transmit data related to a generation of the object, wherein the data related to the generation of the object is no longer transmitted once the object is generated, and transmit data related to an animation of the object; and
a processor coupled to the communication interface. - View Dependent Claims (43, 44)
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45. A system for compressing video data, comprising:
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a processor configured to develop an initial representation from an initial image of a known object, compare a current image of said known object with said initial representation, and develop a description of a position change of said known object between said current image and said initial representation; and
a memory coupled with the processor, wherein the memory is configured to provide the processor with instructions. - View Dependent Claims (46, 47, 48, 49, 50, 51)
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Specification