VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
First Claim
1. A video game processing apparatus that causes an image display apparatus to display multiple characters of a video game, including a player character, on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of each character to be displayed on the image display screen in accordance with operations by a player, the video game processing apparatus comprising:
- an action content receiver that receives an action content for the player character;
an action executing standby time identifier that identifies action executing standby time from the time when the action content receiver receives the action content to the time when the received action content becomes executable in accordance with a predetermined time identifying rule;
a timer that clocking the action executing standby time identified by the action executing standby time identifier;
an action executable range identifier that identifies an action executable range in which the player character can execute the action content received by the action content receiver in accordance with a predetermined range identifying rule;
an action target character availability determiner that determines whether or not an action target character that is a target of the action content received by the action content receiver exists within the action executable range identified by the action executable range identifier; and
an action executor that executes the action content received by the action content receiver against the action target character in the case where the action target character determiner determines that the action target character exists within the action executable range when the action executing standby time is clocked by the timer.
2 Assignments
0 Petitions
Accused Products
Abstract
When an action content command and an action target character is received, a control section and a graphics processor identify action executing standby time in accordance with a predetermined time identifying rule. The control section and the graphics processor then identify an action executable range in which a player character can execute the received action content in accordance with a predetermined range identifying rule, and determines whether or not an action target character that is a target of the received action content exists within the identified action executable range. The control section and the graphic processor execute the received action content against the action target character in the case where it is determined that the action target character exists within the action executable range when action executing standby time is clocked.
36 Citations
17 Claims
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1. A video game processing apparatus that causes an image display apparatus to display multiple characters of a video game, including a player character, on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of each character to be displayed on the image display screen in accordance with operations by a player, the video game processing apparatus comprising:
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an action content receiver that receives an action content for the player character; an action executing standby time identifier that identifies action executing standby time from the time when the action content receiver receives the action content to the time when the received action content becomes executable in accordance with a predetermined time identifying rule; a timer that clocking the action executing standby time identified by the action executing standby time identifier; an action executable range identifier that identifies an action executable range in which the player character can execute the action content received by the action content receiver in accordance with a predetermined range identifying rule; an action target character availability determiner that determines whether or not an action target character that is a target of the action content received by the action content receiver exists within the action executable range identified by the action executable range identifier; and an action executor that executes the action content received by the action content receiver against the action target character in the case where the action target character determiner determines that the action target character exists within the action executable range when the action executing standby time is clocked by the timer. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method of processing a video game by causing an image display apparatus to display multiple characters of the video game, including a player character, on an image display screen of the image display apparatus, the method controlling progress of the video game by controlling an action of each character to be displayed on the image display screen in accordance with operations by a player, the method comprising:
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receiving an action content for the player character; identifying action executing standby time from the time when the action content is received to the time when the received action content becomes executable in accordance with a predetermined time identifying rule; clocking the identified action executing standby time; identifying an action executable range in which the player character can execute the received action content in accordance with a predetermined range identifying rule; determining whether or not an action target character that is a target of the received action content exists within the identified action executable range; and executing the received action content against the action target character in the case where it is determined that the action target character exists within the action executable range when the action executing standby time is clocked.
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17. A computer program product for processing a video game, progress of the video game being controlled by causing an image display apparatus to display multiple characters of the video game, including a player character, on an image display screen of the image display apparatus, and controlling an action of each character to be displayed on the image display screen in accordance with operations by a player, the computer program product causing a computer to execute:
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receiving an action content for the player character; identifying action executing standby time from the time when the action content is received to the time when the received action content becomes executable in accordance with a predetermined time identifying rule; clocking the identified action executing standby time; identifying an action executable range in which the player character can execute the received action content in accordance with a predetermined range identifying rule; determining whether or not an action target character that is a target of the received action content exists within the identified action executable range; and executing the received action content against the action target character in the case where it is determined that the action target character exists within the action executable range when the action executing standby time is clocked.
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Specification