Game apparatus and storage medium having game program stored thereon
First Claim
1. A game apparatus for executing game processing of changing a state of an object in accordance with an input given to an input device;
- the game apparatus comprising;
storage means;
data obtaining means or sequentially obtaining operation information which is output in accordance with a motion of the input device and storing the operation information in the storage means;
first behavior setting means for setting first behavior information representing a state of the object after a first time period, which is a part of a recognition period for determining a motion of the input device, in accordance with operation information obtained during the first time period using operation information;
first object processing means for sequentially changing the state of the object after the first time period based on the first behavior information;
second behavior setting means for setting second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period;
second object processing means for sequentially changing the state of the object after the second time period based on at least the second behavior information; and
display control means for sequentially displaying an image of the object on display means in accordance with the state of the object.
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Accused Products
Abstract
Operation information which is output in accordance with a motion of an input device is sequentially obtained. First behavior information representing a state of an object after a first time period, which is a part of a recognition period, is set in accordance with operation information obtained during the first time period using operation information, so as to sequentially change the state of the object. Second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period. Based on at least the second behavior information, the state of the object is sequentially changed after the second time period.
51 Citations
40 Claims
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1. A game apparatus for executing game processing of changing a state of an object in accordance with an input given to an input device;
- the game apparatus comprising;
storage means;
data obtaining means or sequentially obtaining operation information which is output in accordance with a motion of the input device and storing the operation information in the storage means;
first behavior setting means for setting first behavior information representing a state of the object after a first time period, which is a part of a recognition period for determining a motion of the input device, in accordance with operation information obtained during the first time period using operation information;
first object processing means for sequentially changing the state of the object after the first time period based on the first behavior information;
second behavior setting means for setting second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period;
second object processing means for sequentially changing the state of the object after the second time period based on at least the second behavior information; and
display control means for sequentially displaying an image of the object on display means in accordance with the state of the object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
- the game apparatus comprising;
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21. A storage medium having stored thereon a game program executable by a computer of a game apparatus for executing game processing of changing a state of an object in accordance with an input given to an input device, the game program causing the computer to execute:
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a data obtaining step of sequentially obtaining operation information which is output in accordance with a motion of the input device and storing the operation information in a memory;
a first behavior setting step of setting first behavior information representing a state of the object after a first time period, which is a part of a recognition period for determining a motion of the input device, in accordance with operation information obtained during the first time period using operation information;
a first object processing step of sequentially changing the state of the object after the first time period based on the first behavior information;
a second behavior setting step of setting second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during second time period;
a second object processing step of sequentially changing the state of the object after the second time period based on at least the second behavior information; and
a display control step of sequentially displaying an image of the object on a display device in accordance with the state of the object. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)
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Specification