JUMP AND BOB INTERFACE FOR HANDHELD MEDIA PLAYER DEVICES
First Claim
Patent Images
1. A system for implementing a jump and bob rhythm game, comprising:
- a motion sensor that detects motions imparted by a user on a portable media player device and generates a corresponding motion signal; and
a portable media player device to play a musical audio file to a user, receive the corresponding motion signal, and moderate an exercise game, the exercise game awarding points to the user based at least in part upon a determined level of rhythmic synchronicity between the user motions imparted upon the portable media player and play of a musical audio file, wherein the portable media player device is also operative to output a game score to the user in at least one of a visual and audio format.
1 Assignment
0 Petitions
Accused Products
Abstract
A system and method is provided for implementing a portable media player that enables rhythmic exercise games to be performed by the user. In one embodiment a user may bob and/or jump along with a playing musical media file and be awarded points based upon the number, rate, magnitude, frequency of the bobbing and/or jumping. In another embodiment a user may bob and/or jump along with a playing musical media file and be awarded points based upon a level of rhythmic synchronicity with the playing musical media file. In this way a user may listen to music, while bobbing and/or jumping along with the music, and have an aerobic exercise gaming experience.
-
Citations
41 Claims
-
1. A system for implementing a jump and bob rhythm game, comprising:
-
a motion sensor that detects motions imparted by a user on a portable media player device and generates a corresponding motion signal; and
a portable media player device to play a musical audio file to a user, receive the corresponding motion signal, and moderate an exercise game, the exercise game awarding points to the user based at least in part upon a determined level of rhythmic synchronicity between the user motions imparted upon the portable media player and play of a musical audio file, wherein the portable media player device is also operative to output a game score to the user in at least one of a visual and audio format. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
-
-
16. A method for implementing a jump and bob rhythm game, comprising:
-
playing a musical audio file to a user using a portable media player;
detecting physical motions of the portable media player with a motion sensor that generates motion signals in response to user imparted motions of the portable media player; and
moderating an exercise game, the exercise game awarding points to the user based at least in part upon a determined level of rhythmic synchronicity between the user imparted motions of the portable media player and play of the musical audio file, wherein the portable media player is also operative to output a game score the user in at least one of a visual and audio format. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
-
-
28. A portable media player for playing music and implementing a jump and bob rhythm game, comprising:
-
a user affixable portion for affixing to the body of a user;
a motion sensor that detects motions imparted by the user and generates a corresponding motion signal;
a speaker to emit sounds corresponding to a played musical audio file; and
a processor to play the musical audio file to a user, receive the corresponding motion signal, and moderate an exercise game, the exercise game awarding points to the user based at least in part upon a determined level of rhythmic synchronicity between the user motions and the play of the musical audio file, the portable media player also operative to output a game score the user in at least one of a visual and audio format. - View Dependent Claims (29, 30, 31, 32, 33, 34)
-
-
35. A portable media player for playing music and implementing a jump and bob exercise game, comprising:
-
a user affixable portion for affixing to the body of a user;
a motion sensor that detects motions imparted by the user and generates a corresponding motion signal;
a speaker to emit sounds corresponding to a played musical audio file;
a processor to play the musical audio file to a user, receive the corresponding motion signals, and moderate an exercise game, the exercise game awarding points to the user based at least in part upon at least one of a number, frequency, and rate of detected characteristic bob motions imparted by the user, wherein the portable media player is also operative to output a game score the user in at least one of a visual and audio format. - View Dependent Claims (36, 37)
-
-
38. A portable media player for playing music and implementing a jump and bob exercise game, comprising:
-
a user affixable portion for affixing to the body of a user;
a motion sensor that detects motions imparted by the user and generates a corresponding motion signal;
a speaker to emit sounds corresponding to a played musical audio file;
a processor to play the musical audio file to a user, receive the corresponding motion signals, and moderate an exercise game, the exercise game awarding points to the user based at least in part upon at least one of a number, frequency, and rate of detected characteristic jump motions imparted by the user, wherein the portable media player is also operative to output a game score the user in at least one of a visual and audio format. - View Dependent Claims (39, 40, 41)
-
Specification