ELECTRONIC GAMING SYSTEM AND METHOD OF HOUSE COLLECTION
First Claim
1. An electronic gaming system for control of a plurality of games being selectively played by a plurality of players, the system comprising:
- at least one game table having a plurality of electronic player interaction areas for player communication and player input, wherein each one of the plurality of players is located adjacent to a respective one of the plurality of electronic player interaction areas;
a game computer being in communication with the plurality of electronic player interaction areas, and a user interface for managerial control of the at least one game table; and
a software based house collection tool being operated through the user interface for the creation of house collection profiles including a pot collection profile, a hand collection profile and a time collection profile.
1 Assignment
0 Petitions
Accused Products
Abstract
An electronic gaming system has at least one table having a plurality of electronic player interaction areas (EPIA'"'"'s) spaced preferably about the table so that a gaming player may locate oneself in front of a respective EPIA to play a game. The gaming system preferably has a host console that communicates with each EPIA preferably via a server for managerial control of the plurality of tables. Preferably, a software-based administrator tool operates through a user interface for the creation of at least one gaming profile type by the deletion, editing and creation of various gaming rule parameters. A software-based house collection tool operates similarly to the administrator tool for creating a plurality of house collection profiles that may then be assigned to various game profiles. House collection methods whether performed manually through a human dealer or via the software based house collection tool, preferably include: a pot collection method that is a function of the final pot amount, preferably the betting round reached and the number of players in the game; a time collection method having the option to pay prior to each time interval or optionally pay for extended periods of time; and a hand collection method where each player pays a house collection prior to each hand.
220 Citations
35 Claims
-
1. An electronic gaming system for control of a plurality of games being selectively played by a plurality of players, the system comprising:
-
at least one game table having a plurality of electronic player interaction areas for player communication and player input, wherein each one of the plurality of players is located adjacent to a respective one of the plurality of electronic player interaction areas; a game computer being in communication with the plurality of electronic player interaction areas, and a user interface for managerial control of the at least one game table; and a software based house collection tool being operated through the user interface for the creation of house collection profiles including a pot collection profile, a hand collection profile and a time collection profile. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
-
-
13. A house collection method utilized in connection with the game of poker, the house collection method comprising the steps of:
-
recognizing a number of players at the beginning of a poker hand; completing play of a poker hand; establishing the final pot amount; calculating a preliminary collection amount based on the final pot amount; comparing the preliminary collection amount to a pre-selected minimum house collection amount if betting rounds of the poker hand do not proceed beyond a pre-flop betting round; collecting the preliminary collection amount from players of the game if the preliminary collection amount is less than the minimum house collection amount; and collecting the minimum house collection amount from the players of the game if the minimum house collection amount is less than the preliminary collection amount. - View Dependent Claims (14, 15, 16, 17)
-
-
18. A house collection method utilized in connection with the game of poker, the house collection method comprising the steps of:
-
initiating a first response time period; taking a house collection from a first player without any intervention from the first player; expiring of first response time period; initiating a first time interval period; commencement of poker play; expiring of first response time period; and initiating a second response time period. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
-
-
30. A house collection method utilized in connection with the game of poker, the house collection method comprising the steps of:
-
pre-determining a fixed house collection; collecting the fixed house collection from each one of a plurality of players; dealing a hand of poker; verifying sufficient table stakes from each one of the plurality of players; dealing-out a player having insufficient table stakes from the next hand; providing the dealt-out player an option to quit or refund table stakes; and initiating a zero balance timer if the dealt-out player opts to refund table stakes. - View Dependent Claims (31, 32, 33, 34)
-
-
35. A method of operating a house collection tool for controlling revenue collection from hosting a card game, the method comprising the steps of:
-
activating a computer of a gaming system; displaying the house collection tool on a user interface of the computer; selecting one of a plurality of house collection profiles displayed on the user interface; selecting a unique house collection profile of one of the plurality of house collection profiles; and assigning the unique house collection profile to a game profile.
-
Specification