VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
First Claim
1. A video game processing apparatus that causes an image display apparatus to display multiple characters, including a main character and a sub character, on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of the main character to be displayed on the image display screen in accordance with operations by a player and an action of the sub character to be displayed on the image display screen in accordance with a predetermined control program, the sub character moving so as to follow the main character, the video game processing apparatus comprising:
- a movement determining map memory that stores a movement determining map in addition to a field display map, the field display map being a three-dimensional map for displaying a field of the video game on the image display screen, the movement determining map being a two-dimensional map in which an enterable region and an unenterable region being distinguishably provided for the characters existing in the field;
a movement route determiner that determines a movement route of the sub character using the movement determining map when a predetermined movement route determining condition is met, no unenterable region existing on the movement route of the sub character; and
a movement executor that causes the sub character to move in accordance with the movement route determined by the movement route determiner.
2 Assignments
0 Petitions
Accused Products
Abstract
A movement determining map is stored in addition to a field display map. The field display map is a three-dimensional map for displaying a field of the video game on the image display screen. The movement determining map is a two-dimensional map in which an enterable region. An unenterable region is distinguishably provided for the characters existing in the field. A control section determines a movement route of the sub character, in which no unenterable region exists, using the movement determining map when a predetermined movement route determining condition is met. The sub character is caused to move in accordance with the determined movement route. The predetermined movement route determining condition is met every predetermined period of time or in the case where the main character moves apart from the sub character in a predetermined distance or more.
43 Citations
24 Claims
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1. A video game processing apparatus that causes an image display apparatus to display multiple characters, including a main character and a sub character, on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of the main character to be displayed on the image display screen in accordance with operations by a player and an action of the sub character to be displayed on the image display screen in accordance with a predetermined control program, the sub character moving so as to follow the main character, the video game processing apparatus comprising:
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a movement determining map memory that stores a movement determining map in addition to a field display map, the field display map being a three-dimensional map for displaying a field of the video game on the image display screen, the movement determining map being a two-dimensional map in which an enterable region and an unenterable region being distinguishably provided for the characters existing in the field; a movement route determiner that determines a movement route of the sub character using the movement determining map when a predetermined movement route determining condition is met, no unenterable region existing on the movement route of the sub character; and a movement executor that causes the sub character to move in accordance with the movement route determined by the movement route determiner. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of processing a video game by causing an image display apparatus to display multiple characters, including a main character and a sub character, on an image display screen of the image display apparatus, the method controlling progress of the video game by controlling an action of the main character to be displayed on the image display screen in accordance with operations by a player and an action of the sub character to be displayed on the image display screen in accordance with a predetermined control program, the sub character moving so as to follow the main character, the method comprising:
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determining a movement route of the sub character using a movement determining map other than a field display map when a predetermined movement route determining condition is met, no unenterable region existing on the movement route of the sub character, the field display map being a three-dimensional map for displaying a field of the video game on the image display screen, the movement determining map being a two-dimensional map in which an enterable region and an unenterable region being distinguishably provided for the characters existing in the field; and causing the sub character to move in accordance with the determined movement route. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A computer program product for processing a video game, progress of the video game being controlled by causing an image display apparatus to display multiple characters, including a main character and a sub character, on an image display screen of the image display apparatus, and controlling an action of the main character to be displayed on the image display screen in accordance with operations by a player and an action of the sub character to be displayed on the image display screen, the sub character moving so as to follow the main character, the computer program product causing a computer to execute:
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determining a movement route of the sub character using a movement determining map other than a field display map when a predetermined movement route determining condition is met, no unenterable region existing on the movement route of the sub character, the field display map being a three-dimensional map for displaying a field of the video game on the image display screen, the movement determining map being a two-dimensional map in which an enterable region and an unenterable region being distinguishably provided for the characters existing in the field; and causing the sub character to move in accordance with the determined movement route. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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Specification