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Game Machine, Game Machine Control Method, Information Recording Medium, and Program

  • US 20070218993A1
  • Filed: 09/12/2005
  • Published: 09/20/2007
  • Est. Priority Date: 09/22/2004
  • Status: Active Grant
First Claim
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1. A game machine, comprising:

  • a storage unit which stores an object of a first type or a second type, which moves in a virtual space, in association with a type thereof and a position thereof in the virtual space;

    a basic sound acquiring unit which acquires basic sound information, which is associated with a total number of objects of the first type and the second type which are stored in said storage unit;

    an imitation sound acquiring unit which acquires imitation sound information imitating a sound generated by an object of the first type stored in said storage unit, from its associated position in the virtual space;

    a mixing output unit which mixes and outputs the acquired basic sound information and the acquired imitation sound information;

    an input receiving unit which receives an instruction input from a user; and

    a deleting unit which, in a case where the received instruction input satisfies a predetermined extinction condition, deletes any of the objects of the first type from said storage unit if there is no object of the second type stored in said storage unit, and deletes any of the objects of the second type from said storage unit if there is any object of the second type stored in said storage unit.

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