Passive validation of network devices
First Claim
1. A method for validating devices in a gaming network, comprising:
- monitoring one or more devices interacting with a network game in the gaming network;
receiving data from the one or more monitored devices; and
evaluating the received data to determine whether the one or more monitored devices adhere to one or more rules associated with the network game.
4 Assignments
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Accused Products
Abstract
A system and method for passively validating network game users is provided. Data indicative of game behavior and actions at one or more nodes interacting with a network game in a network game community are monitored. The data is evaluated to determine whether the one or more nodes are adhering to one or more rules associated with the network game. Data indicative of illicit game behavior may trigger various responses including invalidation of the node engaged in the illicit behavior. Alternatively, a query may be generated to further identify the nature and/or actual existence of illicit behavior at the node. Monitoring of game data may occur at a server, a peer, as part of a peer group or combinations thereof, which may be based on routine schedule or part of constant game behavior monitoring.
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Citations
23 Claims
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1. A method for validating devices in a gaming network, comprising:
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monitoring one or more devices interacting with a network game in the gaming network;
receiving data from the one or more monitored devices; and
evaluating the received data to determine whether the one or more monitored devices adhere to one or more rules associated with the network game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 22)
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9. A system for validating network game devices, the system comprising:
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a computing device configured to monitor one or more network game devices interacting with a network game in a network game environment, the computing device comprising a monitoring module configured to receive network game data from the one or more network game devices;
an analysis engine in communication with the monitoring module, the analysis engine configured to evaluate the network game data to determine whether the one or more network game devices violate one or more rules associated with the network game. - View Dependent Claims (10, 11, 12, 13, 14, 23)
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15. A machine-readable medium having embodied thereon a program, the program being executable by a machine to perform a method for validating devices in a gaming network, the method comprising:
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monitoring one or more devices interacting with a network game in the gaming network;
receiving data from the one or more monitored devices; and
evaluating the received data to determine whether the one or more monitored devices adhere to one or more rules associated with the network game. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification