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Redundant Gaming System

  • US 20070225057A1
  • Filed: 10/20/2004
  • Published: 09/27/2007
  • Est. Priority Date: 10/22/2003
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one player station capable of displaying to a player a simulation of at least one game of chance;

    a primary random event generator communicable with the at least one player station by means of a communication network, the primary random event generator being responsive to a request from the at least one player station to generate one or more random events upon which an outcome of the at least one game of chance is based;

    a secondary random event generator communicable with the at least one player station, the secondary random event generator being activatable by the at least one player station to generate, in response to a request from the at least one player station, one or more random events upon which an outcome of the at least one game of chance is based; and

    a controller arranged to monitor a status of the primary random event generator, the status of the primary random event generator being an active status when the primary random event generator generates one or more random events in response to a request from the at least one player station, and a failed status when the primary random event generator fails to generate one or more random events in response to a request from the at least one player station, the controller being arranged to automatically activate the secondary random event generator upon transition of the status of the primary random event generator from an active status to a failed status.

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