GAME CONTROLLER SIMULATING A MUSICAL INSTRUMENT
First Claim
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1. A method for facilitating interaction of a player with a music-based video game using a game controller simulating a musical instrument and having a note-producing mechanism simulating that of an instrument the controller simulates, the method comprising:
- displaying to a player target musical data associated with a musical composition;
receiving first music performance input from the player via a simulated note-producing mechanism of a game controller;
c) reproducing a portion of the musical composition in response to the received first music performance;
d) receiving second music performance input from the player via a mechanism different from the simulated note-producing mechanism of the game controller, the second music performance input unassociated with target musical data; and
e) altering a characteristic of the music-based video game in response to the received second music performance input.
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Abstract
A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
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Citations
20 Claims
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1. A method for facilitating interaction of a player with a music-based video game using a game controller simulating a musical instrument and having a note-producing mechanism simulating that of an instrument the controller simulates, the method comprising:
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displaying to a player target musical data associated with a musical composition; receiving first music performance input from the player via a simulated note-producing mechanism of a game controller; c) reproducing a portion of the musical composition in response to the received first music performance; d) receiving second music performance input from the player via a mechanism different from the simulated note-producing mechanism of the game controller, the second music performance input unassociated with target musical data; and e) altering a characteristic of the music-based video game in response to the received second music performance input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A game controller simulating a musical instrument video game, the controller comprising:
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a first one-producing mechanism simulating a note-producing mechanism of the musical instrument the controller simulates for providing first music performance input associated with target musical data displayed to the player; and a secondary note-producing mechanism for providing second music performance input unassociated with target musical data displayed to the player.
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Specification