GAME CONTROLLER SIMULATING A MUSICAL INSTRUMENT
First Claim
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1. A method for providing realistic interaction by a player with a music-based video game using a game controller simulating a guitar and having a strum bar and a plurality of fret buttons, the method comprising:
- a) displaying to a player first target musical data associated with a musical composition;
b) receiving first music performance input from the player comprising activation of a first one of a plurality of fret buttons and a strum bar;
c) displaying to a player second target musical data associated with the musical composition;
d) receiving second music performance input from the player consisting essentially of activation of a second one of a plurality of fret buttons.
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Abstract
A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
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Citations
29 Claims
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1. A method for providing realistic interaction by a player with a music-based video game using a game controller simulating a guitar and having a strum bar and a plurality of fret buttons, the method comprising:
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a) displaying to a player first target musical data associated with a musical composition;
b) receiving first music performance input from the player comprising activation of a first one of a plurality of fret buttons and a strum bar;
c) displaying to a player second target musical data associated with the musical composition;
d) receiving second music performance input from the player consisting essentially of activation of a second one of a plurality of fret buttons. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method for providing realistic interaction by a player with a music-based video game using a game controller simulating a guitar and having a strum bar and a plurality of fret buttons, the method comprising:
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a) displaying to a player first target musical data associated with a musical composition;
b) receiving first music performance input from the player comprising activation of a plurality of fret buttons and activation of a strum bar;
c) displaying to a player second target musical data associated with the musical composition;
d) receiving second music performance input from the player consisting essentially of deactivation of one of the plurality of fret buttons. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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Specification