Strategic enforcement of long-term memory
First Claim
1. A computerized method of teaching facts in a dataset to a player through player interaction with a simulated virtual environment graphically depicted on a display device, wherein the facts in the dataset are divided into sets of facts and each set is divided into subsets of facts, the method comprising:
- (a) selecting a first subset of facts from a first set of facts;
(b) providing a first fact and a second fact from the first subset; and
(c) after providing the second fact, displaying a first and second question subsequently in the simulated virtual environment, wherein the first and second questions are respectively associated with the first and second facts and the first and second questions are incorporated into a first virtual entity graphically depicted in the virtual environment, wherein each question displayed requires an input associated with the respective associated fact before proceeding to a subsequent question, whereby the answering of each question interrupts the player'"'"'s short-term memory of a previously learned fact.
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Accused Products
Abstract
Methods are disclosed for instructing a player in a video game in a more effective manner. In an embodiment, a first fact is provided to a player and then the player is asked questions about the first fact, solidly placing the first fact in the player'"'"'s short-term memory. Then a player is provided a second fact, interrupting the short-term memory of the first fact. The player is then asked a question about the first fact, interrupting the short-term memory of the second fact. A question is then asked about the second fact, interrupting the player'"'"'s short-term memory of the first fact. Additional facts may be similarly handled. By the use of the strategic interruptions, the facts are pushed into the player'"'"'s long-term memory deeper and more quickly than with the use of pure repetition of facts while they are in the player'"'"'s short-term memory. The questions may be incorporated into virtual entities that the player is required to interact with. To improve gameplay, the player'"'"'s input may be automatically processed once the player enters the expected number of digits associated with the expected answer.
48 Citations
20 Claims
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1. A computerized method of teaching facts in a dataset to a player through player interaction with a simulated virtual environment graphically depicted on a display device, wherein the facts in the dataset are divided into sets of facts and each set is divided into subsets of facts, the method comprising:
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(a) selecting a first subset of facts from a first set of facts;
(b) providing a first fact and a second fact from the first subset; and
(c) after providing the second fact, displaying a first and second question subsequently in the simulated virtual environment, wherein the first and second questions are respectively associated with the first and second facts and the first and second questions are incorporated into a first virtual entity graphically depicted in the virtual environment, wherein each question displayed requires an input associated with the respective associated fact before proceeding to a subsequent question, whereby the answering of each question interrupts the player'"'"'s short-term memory of a previously learned fact. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer readable medium comprising computer readable instructions for performing the steps of:
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(a) selecting a first set of facts to be used to test a player'"'"'s knowledge;
(b) displaying a graphical depiction of a first fact from the first set of facts in a virtual simulated environment;
(c) transmogrifying the graphical depiction of the first fact into a first set of virtual entities;
(d) determining that the player has interacted with the first set of virtual entities; and
(e) in response to the player'"'"'s interaction with the virtual entities;
transmogrifying the first set of virtual entities back into the graphical depiction of the first fact. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A computer implemented method of teaching a dataset of facts to an individual, comprising:
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(a) providing a first fact from the dataset to the individual, the first fact being visually transmogrified to aid comprehension of the first fact;
(b) providing a second fact from dataset to the individual, the second fact being visually transmogrified to aid comprehension of the second fact;
(c) after providing the second fact, displaying a virtual entity in a simulated virtual environment, the virtual entity incorporating a first question about the first fact;
(d) receiving a first input corresponding to the first fact; and
(e) displaying a second question on the virtual entity associated with the second fact. - View Dependent Claims (19, 20)
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Specification