Game metrics
First Claim
1. A method for validating devices in a gaming network, comprising:
- receiving game data generated by at least one device in the gaming network, the at least one device configured for play of a network game;
identifying at least one game metric from a library of game metrics, the identified game metric associated with the network game;
identifying at least one aspect of the received game data that does not correspond to the at least one game metric identified from the library of game metrics;
sending at least one query to the device that generated the game data that does not correspond to the at least one game metric;
receiving a response to the at least one query from the queried device; and
determining whether the queried device is valid for continued play of the network game based on the response to the at least one query.
4 Assignments
0 Petitions
Accused Products
Abstract
Various metrics as may be deployed in an active, passive, or hybrid validation architecture are disclosed. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of an inconsistency between game data and a game metric, which may indicative of illicit game play, a validation process (e.g., active, passive, and/or hybrid) may be implemented to further confirm the existence of illicit game. Alternatively, an action to maintain integrity of the gaming community may be executed without further confirmation whereby a purportedly illicit game device may be ejected from the network.
-
Citations
25 Claims
-
1. A method for validating devices in a gaming network, comprising:
-
receiving game data generated by at least one device in the gaming network, the at least one device configured for play of a network game; identifying at least one game metric from a library of game metrics, the identified game metric associated with the network game; identifying at least one aspect of the received game data that does not correspond to the at least one game metric identified from the library of game metrics; sending at least one query to the device that generated the game data that does not correspond to the at least one game metric; receiving a response to the at least one query from the queried device; and determining whether the queried device is valid for continued play of the network game based on the response to the at least one query. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
-
-
17. A system for validating client computing devices in a network game environment, comprising:
-
a monitoring module configured to monitor game data received from one or more client computing devices executing a network game over a network; a rules library comprising one or more game metrics associated with the network game; an analysis engine configured to access at least one of the one or more game metrics from the rules library, the analysis engine further configured to determine whether the received game data complies with the accessed at least one of the one or more game metrics. - View Dependent Claims (18, 19)
-
-
20. A method for validating devices in a gaming network, comprising:
-
monitoring one or more devices interacting with a network game in the gaming network; receiving game data from the one or more monitored devices; evaluating the received game data in conjunction with at least one game metric associated with the network game; determining whether the game data received from the one or more monitored devices adheres to the at least one game metric; and initiating a validation sequence for determining whether the one or more monitored devices are valid for continued network game play if the game data received from the one or more monitored devices does not adhere to the at least one game metric. - View Dependent Claims (21, 22, 23)
-
-
24. A machine-readable medium having embodied thereon a program, the program comprising instructions for executing a method for validating devices in a gaming network, comprising:
-
monitoring one or more devices interacting with a network game in the gaming network; receiving game data from the one or more monitored devices; evaluating the received game data in conjunction with at least one game metric associated with the network game; determining whether the game data received from the one or more monitored devices adheres to the at least one game metric; and initiating a validation of the one or more monitored devices if the game data received from the one or more monitored devices does not adhere to the at least one game metric.
-
-
25. A machine-readable medium having embodied thereon a program, the program comprising instructions for executing a method for validating devices in a gaming network, comprising:
-
receiving game data generated by at least one device in the gaming network, the at least one device configured for execution of a network game; identifying at least one game metric from a library of game metrics, the identified game metric associated with the received game data; identifying at least one aspect of the received game data that does not adhere to the at least one game metric identified from the library of game metrics; sending at least one query to the device that generated the game data that does not adhere to the at least one game metric; receiving a response to the at least one query from the queried device; and determining whether the queried device is valid for continued network game play based on the response to the at least one query.
-
Specification