System and method for gaming
First Claim
Patent Images
1. A device, comprising:
- a memory having program code stored therein; and
a processor disposed in communication with the memory for carrying out instructions in accordance with the stored program code;
wherein the program code, when executed by the processor, causes the processor to perform;
specifying via a multiplayer video game a real-world fitness task to be performed;
receiving monitored information regarding performance of the fitness task; and
providing indication regarding the performance of the fitness task, wherein the indication takes into account one or more factors regarding an environment in which the fitness task is performed, and wherein completion of the fitness task results in advancement in the video game.
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Accused Products
Abstract
Systems and methods applicable, for instance, in gaming. Functionality might, for instance, be provided wherein one or more users are, in the context of a video game, presented with one or more real-world fitness tasks to be performed. Various monitoring operations might, for example, be performed. Various compensatory operations might, for example, be performed. Such compensatory operations might, for instance, take into account user fitness levels and/or environments in which real-world fitness tasks are performed.
147 Citations
26 Claims
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1. A device, comprising:
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a memory having program code stored therein; and
a processor disposed in communication with the memory for carrying out instructions in accordance with the stored program code;
wherein the program code, when executed by the processor, causes the processor to perform;
specifying via a multiplayer video game a real-world fitness task to be performed;
receiving monitored information regarding performance of the fitness task; and
providing indication regarding the performance of the fitness task, wherein the indication takes into account one or more factors regarding an environment in which the fitness task is performed, and wherein completion of the fitness task results in advancement in the video game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A device, comprising:
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a memory having program code stored therein; and
a processor disposed in communication with the memory for carrying out instructions in accordance with the stored program code;
wherein the program code, when executed by the processor, causes the processor to perform;
specifying via a multiplayer video game a real-world fitness task to be performed;
receiving monitored information regarding performance of the fitness task; and
providing indication regarding the performance of the fitness task, wherein the indication takes into account one or more fitness levels, and wherein completion of the fitness task results in advancement in the video game. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A system, comprising:
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a memory having program code stored therein; and
a processor disposed in communication with the memory for carrying out instructions in accordance with the stored program code;
wherein the program code, when executed by the processor, causes the processor to perform;
specifying to a user, via a multiplayer video game, a real-world fitness task to be performed;
receiving monitored information regarding performance of the fitness task by the user; and
providing to the user indication regarding the performance of the fitness task, wherein the indication takes into account one or more factors regarding an environment in which the fitness task is performed, and wherein completion of the fitness task results in advancement in the video game.
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22. A system, comprising:
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a memory having program code stored therein; and
a processor disposed in communication with the memory for carrying out instructions in accordance with the stored program code;
wherein the program code, when executed by the processor, causes the processor to perform;
specifying to a user, via a multiplayer video game, a real-world fitness task to be performed;
receiving monitored information regarding performance of the fitness task by the user; and
providing to the user indication regarding the performance of the fitness task, wherein the indication takes into account one or more fitness levels of the user, and wherein completion of the fitness task results in advancement in the video game.
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23. A method, comprising:
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specifying to a user, via a multiplayer video game, a real-world fitness task to be performed;
receiving monitored information regarding performance of the fitness task by the user; and
providing to the user indication regarding the performance of the fitness task, wherein the indication takes into account one or more factors regarding an environment in which the fitness task is performed, and wherein completion of the fitness task results in advancement in the video game.
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24. A method, comprising:
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specifying to a user, via a multiplayer video game, a real-world fitness task to be performed;
receiving monitored information regarding performance of the fitness task by the user; and
providing to the user indication regarding the performance of the fitness task, wherein the indication takes into account one or more fitness levels of the user, and wherein completion of the fitness task results in advancement in the video game.
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25. An article of manufacture comprising a computer readable medium containing program code that when executed causes a device to perform:
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specifying to a user, via a multiplayer video game, a real-world fitness task to be performed;
receiving monitored information regarding performance of the fitness task by the user; and
providing to the user indication regarding the performance of the fitness task, wherein the indication takes into account one or more factors regarding an environment in which the fitness task is performed, and wherein completion of the fitness task results in advancement in the video game.
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26. An article of manufacture comprising a computer readable medium containing program code that when executed causes a device to perform:
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specifying to a user, via a multiplayer video game, a real-world fitness task to be performed;
receiving monitored information regarding performance of the fitness task by the user; and
providing to the user indication regarding the performance of the fitness task, wherein the indication takes into account one or more fitness levels of the user, and wherein completion of the fitness task results in advancement in the video game.
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Specification