System and method for entertainment game
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Accused Products
Abstract
A communication system for use in entertainment games comprises a server accessible by a plurality of game users via a mobile communications network. The server is configured to request the availability of first data, preferably correlated to money, from game users and facilitates real-time communication between users. The server allows a user to correlate its first data to the result of a comparison made during game play and is configured to automatically compare second data entered by users to determine the result. Preferably, the second data is dependent on and/or affected by the physical and/or intellectual skill of the user. The result may also be affected by random parameters, communicated to the users as instant tickets prior to the start of game play. Based on the result, the server automatically distributes the first data to users according to the result and the correlation of the first data to the result.
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Citations
59 Claims
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1-9. -9. (canceled)
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10. A communication system for use in entertainment games comprising:
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a server accessible via a communications network by a plurality of users;
a platform program accessible by the plurality of users and configured to request availability of first data from at least one first user of the plurality of users and programmed to allow communication among the plurality of users in real-time;
a correlation program accessible by the plurality of users and configured to allow the at least one first user of the plurality of users to correlate the first data to a result of a comparison;
a comparison program configured to automatically compare second data entered by the at least one first user of the plurality of users to second data entered by at least one second user of the plurality of users and to determine the result of the comparison; and
an evaluation program configured to automatically distribute the first data to the plurality of users according to the result of the comparison and according to the correlation of the first data to the result of the comparison. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A computer communication method for use in entertainment games comprising the steps of:
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receiving at a server via a communications network, from at least one first user of a plurality of users, at least one communication signal in real-time and first data, the first data correlated to a result of a comparison by the at least one first user of the plurality of users, receiving, at the server via the communications network, second data from the at least one first user of the plurality of users and second data from at least one second user of the plurality of users, automatically comparing the second data from the at least one first user of the plurality of users to the second data from the at least one second user of the plurality of users and determining the result of the comparison with a first computer program running on the server, and automatically distributing the first data to the plurality of users according to the result of the comparison and according to the correlation of the first data to the result of the comparison, the distribution performed with a second computer program running on the server. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59)
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Specification