A Method and Apparatus For Providing A Simulated Band Experience Including Online Interaction and Downloaded Content
First Claim
1. A method for facilitating real-time interaction between a first and second player of a music-based video game via a network comprising:
- a. displaying to a first player target musical data associated with a downloaded musical composition;
b. receiving music performance input from the first player, the received music performance input associated with a first instrument present in the musical composition;
c. displaying to a second player target musical data associated with the downloaded musical composition, the second player located remotely from the first player; and
d. receiving music performance input from the second player, the received music performance input associated with a second instrument present in the musical composition.
3 Assignments
0 Petitions
Accused Products
Abstract
A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency includes displaying to a first player target musical data associated with a musical composition downloaded from an online venue, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player.
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Citations
27 Claims
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1. A method for facilitating real-time interaction between a first and second player of a music-based video game via a network comprising:
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a. displaying to a first player target musical data associated with a downloaded musical composition;
b. receiving music performance input from the first player, the received music performance input associated with a first instrument present in the musical composition;
c. displaying to a second player target musical data associated with the downloaded musical composition, the second player located remotely from the first player; and
d. receiving music performance input from the second player, the received music performance input associated with a second instrument present in the musical composition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A system for facilitating real-time interaction between a first and second player of a music-based video game via a network, the system comprising:
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a. means for displaying to a first player target musical data associated with a musical composition downloaded from an online venue;
b. means for receiving music performance input from the first player, the received music performance input associated with a first instrument present in the musical composition;
c. means for displaying to a second player, the second player located remotely from the first player, target musical data associated with the downloaded musical composition; and
d. means for receiving music performance input from the second player. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27)
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Specification