WIRELESS GAMING ENVIRONMENT
First Claim
1. A method of operating a server computing system to facilitate remote wagering on table games, the method comprising:
- receiving, at the server computing system, a wager transaction packet for a proposed wager, the wager transaction packet including information indicative of an identity of a wireless communication device that produced the wager transaction packet, a wager amount, and a game occurring at a gaming table on which the wager is being placed;
determining whether the proposed wager was placed during a wager lock out period; and
in response to determining the proposed wager was not placed during the wager lock out period, accepting the proposed wager.
8 Assignments
0 Petitions
Accused Products
Abstract
A system employs a server computing system with an integrated database and wireless communications devices, for example, handheld personal digital assistants (PDAs). The server computing system may also communicate with fully automated data collection systems associated with some gaming tables and/or with the casino'"'"'s legacy data collection systems and databases. The server computing system may communicate with various non-gaming related casino systems, such as point-of-sale terminals and/or accounting systems, related to the various guest facilities, for example, allowing player comps to be freely exchanged for services and merchandise. The wireless communications devices permit remote wagering.
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Citations
36 Claims
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1. A method of operating a server computing system to facilitate remote wagering on table games, the method comprising:
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receiving, at the server computing system, a wager transaction packet for a proposed wager, the wager transaction packet including information indicative of an identity of a wireless communication device that produced the wager transaction packet, a wager amount, and a game occurring at a gaming table on which the wager is being placed;
determining whether the proposed wager was placed during a wager lock out period; and
in response to determining the proposed wager was not placed during the wager lock out period, accepting the proposed wager. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system to facilitate remote wagering on table games, the system comprising:
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a server computing system comprising at least one processor and at least one processor readable memory that stores instructions executable by the processor to cause the processor to process wager transactions by;
receiving, at the server computing system, a plurality of wager transaction packets, each wager transaction packet for a proposed wager, each wager transaction packet including information indicative of an identity of a wireless communication device that produced the wager transaction packet, a wager amount, and a game occurring at a gaming table on which the wager is being placed;
for each wager transaction packet, determining whether the proposed wager was placed during a wager lock out period; and
in response to determining the proposed wager was not placed during the wager lock out period, accepting the proposed wager. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A method of operating a wireless communication device to facilitate remote wagering on table games, the method comprising:
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receiving, at the wireless communication device, user input indicating a proposed wager to be placed on a game occurring at a gaming table;
determining whether the user input indicating the proposed wager was received during a wager lock out period; and
in response to determining the user input indicating the proposed wager was not received during the wager lock out period, transmitting, from the wireless communication device, a wager transaction packet to a server computing system via a network. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A wireless communication device operable to facilitate gaming, the wireless communication device comprising:
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a processor;
a processor-readable memory that stores instructions executable by the processor to cause the processor to selectively accept proposed wagers by;
receiving, at the wireless communication device, user input indicating a proposed wager to be placed on a game occurring at a gaming table;
determining whether the user input indicating the proposed wager was received during a wager lock out period; and
in response to determining the user input indicating the proposed wager was not received during the wager lock out period, transmitting, from the wireless communication device, a wager transaction packet to a server computing system via a network. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36)
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Specification