Wireless gaming environment
First Claim
1. A method of operating a wireless communications device to facilitate remote wagering on table games, the method comprising:
- receiving user input at the wireless communications device indicating a wager to be placed on a game occurring at a gaming table;
in response, creating a wager transaction packet including information indicative of an identity of the wireless communications device, a wager amount, and the game on which the wager is placed; and
transmitting the wager transaction packet intact to a server computing system via a network, where the wager transaction packet remains intact during transmission between the wireless communications device and the server computing system.
8 Assignments
0 Petitions
Accused Products
Abstract
A system employs a server computing system with an integrated database and wireless communications devices, for example, handheld personal digital assistants (PDAs). The server computing system may also communicate with fully automated data collection systems associated with some gaming tables and/or with the casino'"'"'s legacy data collection systems and databases. The server computing system may communicate with various non-gaming related casino systems, such as point-of-sale terminals and/or accounting systems, related to the various guest facilities, for example, allowing player comps to be freely exchanged for services and merchandise. The wireless communications devices permit remote wagering.
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Citations
41 Claims
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1. A method of operating a wireless communications device to facilitate remote wagering on table games, the method comprising:
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receiving user input at the wireless communications device indicating a wager to be placed on a game occurring at a gaming table; in response, creating a wager transaction packet including information indicative of an identity of the wireless communications device, a wager amount, and the game on which the wager is placed; and transmitting the wager transaction packet intact to a server computing system via a network, where the wager transaction packet remains intact during transmission between the wireless communications device and the server computing system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of operating a server computing system to facilitate remote wagering on table games, the method comprising:
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receiving a wager transaction packet including information indicative of an identity of a wireless communications device that produced the wager transaction packet, a wager amount, and a game occurring at a gaming table on which the wager is being placed; determining an outcome of the wager based on at least one gaming event occurring at the gaming table; and transmitting outcome information indicative of the outcome of the wager to the wireless communications device that produced the wager transaction packet. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A system to facilitate remote wagering on table games, the system comprising:
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a server computing system comprising at least one processor and at least one processor-readable memory that stores instructions executable by the processor to cause the processor to process wager transaction packets by; receiving a plurality of wager transaction packets, each wager transaction packet including information indicative of an identity of a wireless communications device that produced the wager transaction packet, a wager amount, and a game occurring at a gaming table on which the wager is being placed; for each of the wagers, determining an outcome of the wagers based on at least one gaming event occurring at the gaming table; and for at least some of the wagers, transmitting information indicative of the outcome of the wager to the wireless communications device that produced the respective wager transaction packet. - View Dependent Claims (34, 35, 36, 37)
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38. A wireless communications device operable to facilitate gaming, comprising:
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at least one processor; and at least one processor-readable memory that stores instructions executable by the processor to cause the processor to generate wager transaction packets by; receiving user input via a user interface of the wireless communications device indicating a wager to be placed on a game occurring at a gaming table; in response, creating a wager transaction packet including information indicative of an identity of the wireless communications device, a wager amount, and the game on which the wager is placed; and transmitting the wager transaction packet intact to a server computing system. - View Dependent Claims (39, 40, 41)
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Specification