METHOD AND APPARATUS FOR PROVIDING A SIMULATED BAND EXPERIENCE INCLUDING ONLINE INTERACTION
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Abstract
A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency, the first player located remotely from the second player, includes displaying to a first player target musical data associated with a musical composition, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player.
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Citations
57 Claims
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1-39. -39. (canceled)
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40. A method of allowing multiple players to form persistent band identities in a multiplayer rhythm action game, the method comprising:
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(a) receiving, from a first player of a first virtual instrument, a request to play a first session of a rhythm action game with at least one second player playing a second virtual instrument; (b) storing information specifying the first player and the at least one second player as members of a band; (c) providing the first session of the rhythm action game in which the first player and the at least one second player play as the band; (d) receiving, from the first player, a request to play a second session of the rhythm action game as a member of the band; (e) accessing the stored information corresponding to the band; and (f) providing a second session of the rhythm action game in which the first player and the at least one second player play as members of the band. - View Dependent Claims (41, 42, 43, 44, 45, 46, 47, 48)
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49. A server system for allowing multiple players to form persistent band identities in a multiplayer rhythm action game, the system comprising:
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a storage element which stores player information and band identities; and a server in communication with the storage element which receives, from a first player of a first virtual instrument, a request to play a first session of a rhythm action game with at least one second player playing a second virtual instrument;
stores, in the storage element, information specifying the first player and the at least one second player as members of a band;
provides the first session of the rhythm action game in which the first player and the at least one second player play as the band;
receives, from the first player, a request to play a second session of the rhythm action game as a member of the band;
accesses from the storage element the stored information coffesponding to the band; and
provides a second session of the rhythm action game in which the first player and the at least one second player play as members of the band. - View Dependent Claims (50, 51, 52, 53, 54, 55, 56, 57)
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Specification