Game program product, game apparatus and game method
First Claim
1. A game program product to be executed by a processor of a game apparatus which displays a virtual game space in which an on-earth object is arranged, and a moving object moving in said virtual game space on a screen, comprising:
- a changing step for changing a movement parameter defining a movement of said moving object in response to a player'"'"'s operation;
a predicting step for predicting a reaching point where said moving object will reach after a lapse of a time T(T>
0) on the basis of said movement parameter;
a first detecting step for detecting at least any one of a current altitude of said moving object and an altitude of said moving object in the reaching point predicted by said predicting step;
a second detecting step for detecting a height of said on-earth object in the reaching point predicted by said predicting step; and
an output step for outputting to said player difference information indicating a difference between the altitude detected by said first detecting step and the height detected by said second detecting step.
1 Assignment
0 Petitions
Accused Products
Abstract
A game apparatus includes an LCD. An on-earth object existing in a virtual game space is reproduced on the LCD from a viewpoint of capturing ahead of a flying object moving in the virtual game space. A velocity parameter and a direction parameter which defines the movement parameter of the flying object are changed in response to a button operation by a player. An altitude where the flying object will reach after a lapse of a time T (T>0) is predicted on the basis of the movement parameter of the flying object. A height above the sea level of the on-earth object existing in the predicted point is detected with reference to map data. Difference information indicating a difference between the detected height above the sea level of the on-earth object and altitude of the flying object is output to the player through the LCD.
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Citations
11 Claims
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1. A game program product to be executed by a processor of a game apparatus which displays a virtual game space in which an on-earth object is arranged, and a moving object moving in said virtual game space on a screen, comprising:
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a changing step for changing a movement parameter defining a movement of said moving object in response to a player'"'"'s operation; a predicting step for predicting a reaching point where said moving object will reach after a lapse of a time T(T>
0) on the basis of said movement parameter;a first detecting step for detecting at least any one of a current altitude of said moving object and an altitude of said moving object in the reaching point predicted by said predicting step; a second detecting step for detecting a height of said on-earth object in the reaching point predicted by said predicting step; and an output step for outputting to said player difference information indicating a difference between the altitude detected by said first detecting step and the height detected by said second detecting step. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game apparatus which displays on a screen a virtual game space in which an on-earth object is arranged, and a moving object moving in said virtual game space, comprising:
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a change means for changing a movement parameter defining a movement of said moving object in response to a player'"'"'s operation; a predicting means for predicting a reaching point where said moving object will reach after a lapse of a time T(T>
0) on the basis of said movement parameter;a first detecting means for detecting at least any one of a current altitude of said moving object and an altitude of said moving object in the reaching point predicted by said predicting means; a second detecting means for detecting a height of said on-earth object in the reaching point predicted by said predicting means; and an output means for outputting to said player difference information indicating a difference between the altitude detected by said first detecting means and the height detected by said second detecting means.
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11. A game method to be executed by a game apparatus which displays on a screen a virtual game space in which an on-earth object is arranged, and a moving object moving in said virtual game space, comprising the steps of:
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(a) changing a movement parameter defining a movement of said moving object in response to a player'"'"'s operation; (b) predicting a reaching point where said moving object will reach after a lapse of a time T(T>
0) on the basis of said movement parameter;(c) detecting at least any one of a current altitude of said moving object and an altitude of said moving object in the reaching point predicted by said step (b); (d) detecting a height of said on-earth object in the reaching point predicted by said step (b); and (e) outputting to said player difference information indicating a difference between the altitude detected by said step (c) and the height detected by said step (d).
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Specification