Game program and game apparatus
First Claim
1. A computer-readable storage medium storing a game program instructing a computer of a game apparatus, which is connected to sound inputting means and a display apparatus, to function as:
- display controlling means for generating a game image including a player object, of a virtual game world, which is operated by a player, and causing the display apparatus to display the game image;
movement controlling means for causing the player object to move in the virtual game world;
sound detecting means for determining whether a sound is inputted through the sound inputting means;
object position determining means for determining whether the player object is positioned in a specific area of the virtual game world; and
action controlling means for causing the player object to perform a specific action, when the sound is inputted through the sound inputting means and the player object is positioned in the specific area of the virtual game world.
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Accused Products
Abstract
Sound generated by handclaps of a player is converted into an electric signal by a microphone, and the electric signal is inputted to a game apparatus. When a jump instruction is inputted, a player character jumps. However, the character jumps in accordance with the handclaps of the player only when the character is positioned on a jump ramp set in a virtual game world. In a case where ambient noise is inputted through the microphone when the character is not positioned on the jump ramp, the player character does not jump, but performs a provocative action. The provocative action does not exert any influence on a movement of the player character. Thus, in an action game for causing the player character to perform a predetermined action in accordance with a sound input, it becomes possible to prevent the player character from performing an action which is not intended by the player, even if the sound input is mistakenly detected.
74 Citations
18 Claims
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1. A computer-readable storage medium storing a game program instructing a computer of a game apparatus, which is connected to sound inputting means and a display apparatus, to function as:
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display controlling means for generating a game image including a player object, of a virtual game world, which is operated by a player, and causing the display apparatus to display the game image; movement controlling means for causing the player object to move in the virtual game world; sound detecting means for determining whether a sound is inputted through the sound inputting means; object position determining means for determining whether the player object is positioned in a specific area of the virtual game world; and action controlling means for causing the player object to perform a specific action, when the sound is inputted through the sound inputting means and the player object is positioned in the specific area of the virtual game world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A game apparatus comprising:
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sound inputting means; a display apparatus; display controlling means for generating a game image including a player object, of a virtual game world, which is operated by a player, and causing a display apparatus to display the game image; movement controlling means for causing the player object to move in the virtual game world; sound detecting means for determining whether a sound is inputted through the sound inputting means; object position determining means for determining whether the player object is positioned in a specific area of the virtual game world; and action controlling means for causing the player object to perform a specific action, when the sound in inputted through the sound inputting means and the player object is positioned in the specific area of the virtual game world.
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Specification