METHOD AND APPARATUS FOR SIMULATING INTERACTIVE SPINNING BAR GYMNASTICS ON A 3D DISPLAY
First Claim
Patent Images
1. A method of simulating a rotating object on a graphical display comprising:
- detecting stroke inputs from a touch-sensitive surface;
determining whether the detected stroke inputs simulate the imparting of rotational motion to a rotatable object;
animating said rotatable object to appear to spin in response to detected stroke inputs simulating the imparting of rotational motion; and
using animation to impart motion to a further object in contact with said rotatable object in response to other detected stroke inputs.
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Accused Products
Abstract
The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.
19 Citations
7 Claims
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1. A method of simulating a rotating object on a graphical display comprising:
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detecting stroke inputs from a touch-sensitive surface; determining whether the detected stroke inputs simulate the imparting of rotational motion to a rotatable object; animating said rotatable object to appear to spin in response to detected stroke inputs simulating the imparting of rotational motion; and using animation to impart motion to a further object in contact with said rotatable object in response to other detected stroke inputs.
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2. A method for modeling a gymnastic exercise comprising:
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displaying an animated game character holding on to a spinning elongated object; using animation to make the animated game character appear to spin with the spinning object; detecting a control input; and changing the rate of the spin in response at least in part to the detected control input. - View Dependent Claims (3, 4, 5, 6)
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7. A method of simulating gymnastic exercise comprising:
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displaying, on a 3D computer graphics display, a representation of an elongated object having first and second ends and a wheel affixed axially to said first end thereof; detecting touch screen stroke inputs applied to said wheel and, in response thereto, controlling the rate of spin of said wheel and the affixed elongated object; animating, on said display, an avatar holding on to said elongated object and spinning with said elongated object; and detecting other touch screen inputs and, in response thereto, controlling said avatar to perform acrobatic acts on said spinning elongated object.
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Specification