Game apparatus and recording medium recording game program
First Claim
1. A game apparatus for performing a game process, depending on a motion of an input device itself, comprising:
- an output data obtaining means for obtaining first output data and second output data which change, depending on the motion of the input device itself;
a movement coordinate determining means for determining whether or not the first output data is larger than or equal to a first threshold value, and when the first output data is larger than or equal to the first threshold value, determining a coordinate point to which an object is next moved in a predetermined change amount along a predetermined path in a virtual game space, and when the first output data is smaller than the first threshold value, determining a coordinate point to which the object is next moved along the predetermined path in the virtual game space, using the first output data and the second output data;
an object moving means for moving the object to the determined movement coordinate point in the virtual game space; and
a display control means for displaying the virtual game space on a display device, depending on a result of the object moving means.
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Accused Products
Abstract
Operation information which is output, depending on a motion of an input device is successively obtained, and based on the operation information, the motion of the input device is determined, i.e., a direction in which the input device is moved and a movement velocity of the input device are determined. Next, it is determined whether or not the movement velocity is larger than or equal to a first threshold value, and when the movement velocity is larger than or equal to the first threshold value, a path along which an object is moved in a virtual game world is determined based on predetermined information about the movement path, and when the movement velocity is smaller than the first threshold value, a path in which the object is moved in the virtual game world is determined based on the determined movement velocity. Based on the determined movement path, it is displayed how the object is moved through positions in the virtual game world.
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Citations
22 Claims
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1. A game apparatus for performing a game process, depending on a motion of an input device itself, comprising:
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an output data obtaining means for obtaining first output data and second output data which change, depending on the motion of the input device itself; a movement coordinate determining means for determining whether or not the first output data is larger than or equal to a first threshold value, and when the first output data is larger than or equal to the first threshold value, determining a coordinate point to which an object is next moved in a predetermined change amount along a predetermined path in a virtual game space, and when the first output data is smaller than the first threshold value, determining a coordinate point to which the object is next moved along the predetermined path in the virtual game space, using the first output data and the second output data; an object moving means for moving the object to the determined movement coordinate point in the virtual game space; and a display control means for displaying the virtual game space on a display device, depending on a result of the object moving means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A recording medium recording a game program which is executed by a computer of a game apparatus for performing a game process, depending on a motion of an input device itself, the game program causing the computer to execute:
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an output data obtaining step of obtaining first output data and second output data which change, depending on the motion of the input device itself; a movement coordinate determining step of determining whether or not the first output data is larger than or equal to a first threshold value, and when the first output data is larger than or equal to the first threshold value, determining a coordinate point to which an object is next moved in a predetermined change amount along a predetermined path in a virtual game space, and when the first output data is smaller than the first threshold value, determining a coordinate point to which the object is next moved along the predetermined path in the virtual game space, using the first output data and the second output data; an object moving step of moving the object to the determined movement coordinate point in the virtual game space; and a display control step of displaying the virtual game space on a display device, depending on a result of the object moving step. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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Specification