Simulated phenomena interaction game
First Claim
1. A method in a location-based computer game environment comprising:
- invoking a first interaction with a simulated phenomenon, the first interaction having an associated first range; and
invoking a second interaction with the simulated phenomenon, the second interaction having an associated second range, wherein at least one of the first range and the second range is limited to a dynamically determined value and wherein the first range is not the same as the second range.
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Accused Products
Abstract
Methods and systems for interacting with simulated phenomena are provided. Example embodiments provide a Simulated Phenomena Interaction System “SPIS,” which enables a user to incorporate simulated phenomena into a real world environment by interacting with the simulated phenomena. In one embodiment, the SPIS comprises a mobile environment (e.g., a mobile device) and a simulation engine. The mobile environment may be configured as a thin client that remotely communicates with the simulation engine, or it may be configured as a fat client that incorporates one or more of the components of the simulation engine into the mobile device. These components cooperate to define the characteristics and behavior of the simulated phenomena and interact with users via mobile devices. The characteristics and behavior of the simulated phenomena are based in part upon values sensed from the real world, thus achieving a more integrated correspondence between the real world and the simulated world.
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Citations
20 Claims
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1. A method in a location-based computer game environment comprising:
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invoking a first interaction with a simulated phenomenon, the first interaction having an associated first range; and
invoking a second interaction with the simulated phenomenon, the second interaction having an associated second range, wherein at least one of the first range and the second range is limited to a dynamically determined value and wherein the first range is not the same as the second range. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A mobile computer game, comprising:
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a simulated phenomenon; and
a game engine that executes a first interaction with the simulated phenomenon according to a range that is limited and that executes a second interaction with the simulated phenomenon according to a second range, wherein the first and second range are different; and
a presentation component for notification of a result of at least one of the first interaction or the second interaction. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer-readable memory medium whose contents enable a computing device to present a mobile computer game, by performing a method comprising:
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automatically establishing an initial game location associated with a real-world location, thereby affixing the game to a real-world environment;
invoking a first interaction with a simulated phenomenon, the first interaction having an associated first range that is limited based upon the real world environment; and
invoking a second interaction with the simulated phenomenon, the second interaction having an associated second range, wherein the first and second ranges are different. - View Dependent Claims (20)
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Specification