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METHOD TO GENERATE VIRTUAL WORLD EVENT NOTIFICATIONS FROM WITHIN A PERSISTENT WORLD GAME

  • US 20070265091A1
  • Filed: 04/25/2006
  • Published: 11/15/2007
  • Est. Priority Date: 04/25/2006
  • Status: Active Grant
First Claim
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1. A method for generating event notifications from within a persistent world game, the method comprising:

  • activating a player agent for an offline player, wherein the player agent has an associated set of offline player rules;

    monitoring, by the player agent, events maintained by a game server, wherein the game server observes and generates game events for a persistent virtual world;

    responsive to a given event triggering one or more of the set of offline player rules, generating a notification event message; and

    sending the notification event message to a messaging client associated with the offline player.

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