Instructional game program and method
First Claim
1. A method for an instructional game program, comprising:
- generating an instructional game through morphological field analysis of instructional game parameters;
customizing the instructional game through a static or dynamic image of a site-specific object or image;
correlating the site-specific object or image to a pre-assigned user-specific required task and procedure stored within the instructional game;
executing a demonstration game to identify and record an object specification requirement;
determining compliant performance, results and resource loss due to probable noncompliant actions;
executing an instruction resource supported reporting application within the game program to identify and record the object specification requirement; and
executing a self-monitoring application within the instructional game to practice and monitor task and procedural requirements.
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Accused Products
Abstract
An instructional game for transferring compliance knowledge to practice for mandatory or rule-based equipment procedure and task requirements. One exemplary embodiment of the invention utilizes a game architecture developed around a morphological field analysis of parameters that can influence compliance adherence. The process of designating parameters and defining relationships between the values of the parameters on the basis of internal consistency (standards and cognitive constructs) and cause and effect or causes that affect (performance/normative standards) supported through machine processing serves as the core structure of the game. This structure is used to generate in-game object and path determination, strategies and scenarios for development, post game performance assessment, probable non-compliant analysis and multiple play service provision, useful for communicating protection and prevention information.
18 Citations
1 Claim
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1. A method for an instructional game program, comprising:
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generating an instructional game through morphological field analysis of instructional game parameters;
customizing the instructional game through a static or dynamic image of a site-specific object or image;
correlating the site-specific object or image to a pre-assigned user-specific required task and procedure stored within the instructional game;
executing a demonstration game to identify and record an object specification requirement;
determining compliant performance, results and resource loss due to probable noncompliant actions;
executing an instruction resource supported reporting application within the game program to identify and record the object specification requirement; and
executing a self-monitoring application within the instructional game to practice and monitor task and procedural requirements.
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Specification