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Multi-player game employing dynamic re-sequencing

  • US 20070270225A1
  • Filed: 05/29/2007
  • Published: 11/22/2007
  • Est. Priority Date: 11/14/2000
  • Status: Abandoned Application
First Claim
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1. A method of compensating for network latency in an online event utilizing a plurality of participants, the method comprising providing an awareness of an action and an initial opportunity to react to the action first to one of the participants acting as an interceptor and, subsequently, providing an awareness of the action to two other ones of the participants acting as an initiator and a receiver.

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