Squad command interface for console-based video game
First Claim
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1. For a console-based video game system having at least one controller, a storage medium storing a squad-based shooter video game in which a player controls a squad of characters, the video game having instructions that, when executed on the video game system, performs acts comprising:
- persistently presenting, during game action, a squad status display to inform the player of a status of each character in the squad; and
selectively presenting, in response to player actuation of the controller, a command change user interface to facilitate selection of one or more characters and issuance of a command to the one or more selected characters.
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Abstract
A squad command interface for a squad-based shooter video game maps character selection and command selection to actuators on a game controller. Players can select squad characters and issue a single order to multiple characters with few controller actuations.
81 Citations
14 Claims
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1. For a console-based video game system having at least one controller, a storage medium storing a squad-based shooter video game in which a player controls a squad of characters, the video game having instructions that, when executed on the video game system, performs acts comprising:
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persistently presenting, during game action, a squad status display to inform the player of a status of each character in the squad; and
selectively presenting, in response to player actuation of the controller, a command change user interface to facilitate selection of one or more characters and issuance of a command to the one or more selected characters. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer-implemented method for a console-based video game system having at least one controller, wherein the method is performed in conjunction with a squad-based shooter video game in which a player controls a squad of characters, the method comprising:
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persistently presenting, during game action, a squad status display to inform the player of a status of each character in the squad; and
selectively presenting, in response to player actuation of the controller, a command change user interface to facilitate selection of one or more characters and issuance of a command to the one or more selected characters. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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Specification