FIGURINES HAVING INTERACTIVE COMMUNICATION
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Abstract
The invention provides a method for figurines to form and join a network of figurines by setting them near other figurines, by activating them via a power switch, or by placing them in communication with a central hub. A communications path using radio or IR frequency is used to form the network, such that only one figurine can transmit data while the others receive data at any time. Once the network has been formed, the figurines can formulate behaviors based on the attributes, requests, and actions of the others. These behaviors are based on the data transpired between the figurines and can include meaning of spoken words, current state, etc. Each figurine has a personality controlled by its internal data, which also controls its relationships with others. Each figurine can spontaneously create a speech or action based on the reply given by another coupled with data stored within its databank.
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Citations
4 Claims
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1. (canceled)
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2. An apparatus comprising:
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a first figurine having a processor;
a speech generator coupled to the processor, wherein the speech generator comprises a speech scorer for assigning a score to each of a plurality of possible speeches;
a memory coupled to the processor for storing dynamically changeable personality traits of the first figurine.
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3. An apparatus comprising:
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a first figurine having a processor;
a speech generator coupled to the processor wherein the speech generator comprises a text to speech generator;
a memory coupled to the processor for storing dynamically changeable personality traits of the first figurine.
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4. An apparatus comprising:
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a network of figurines;
an audio generator that generates audio based on the presence or absence of one or more figurines in the network.
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Specification