Educational Interactive Video Game and Method for Enhancing Gaming Experience Beyond a Mobile Gaming Device Platform
First Claim
1. A computer-readable medium having one or more instructions defining an interactive educational game operational on mobile gaming device, which when executed by a processor causes the processor to:
- assess a starting game level for a player;
provide an immersive storyline with multiple paths that depend on answers provided by the player to challenges posed throughout the game;
pose a plurality of challenges to the player, wherein the challenges are related to an academic subject matter;
advance the storyline in the interactive game according to the player'"'"'s answers to the challenges; and
retain a game record for the player for multiple games based on the challenges posed to the player.
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Accused Products
Abstract
Interactive educational games are provided that include adventure storylines in which a player advances, scores points, or wins by correctly answering challenges (e.g., questions related to math skills or word construction skills, etc.) posed throughout the game. The game gauges and dynamically adjusts a player'"'"'s skill and knowledge level for a particular subject (e.g., math, grammar, spelling, science, etc.) to tailor the challenges and/or speed of the game accordingly. As the game progresses, it monitors the player'"'"'s progress in terms of skill and/or knowledge level and dynamically adjusts the type and/or difficulty of the questions to challenge the player. A centralized website is also provided with a secure authentication method to enable players to report their gaming records and obtain codes that adjust the operation of their game.
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Citations
20 Claims
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1. A computer-readable medium having one or more instructions defining an interactive educational game operational on mobile gaming device, which when executed by a processor causes the processor to:
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assess a starting game level for a player; provide an immersive storyline with multiple paths that depend on answers provided by the player to challenges posed throughout the game; pose a plurality of challenges to the player, wherein the challenges are related to an academic subject matter; advance the storyline in the interactive game according to the player'"'"'s answers to the challenges; and retain a game record for the player for multiple games based on the challenges posed to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. The computer-readable medium of claim 13 having one or more instructions which when executed by a processor causes the processor to further:
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obtain one or more encrypted codes from the player; decrypt the one or more codes using the user key; and adjust the operation of the game according to the one or more codes.
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14. A computer-readable medium having one or more instructions defining an interactive educational game operational on a mobile gaming device, which when executed by a processor causes the processor to:
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obtain a unique user key from a player; pose challenges to the player to through the interactive game, wherein the challenges test a knowledge level of the player; retain a game record for the player for multiple games; adjust the types of challenges presented to the player according to the game record for the player to hone a weakness; encrypt the player'"'"'s game record into a secure string using the user key; and display the secure string to the player. - View Dependent Claims (15, 16, 17)
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18. A method for enhancing gaming experience beyond a mobile gaming device platform, comprising:
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creating a user account for a player through a website; generating a unique user key for the player through the website; providing the unique user key to the player; tracking the player'"'"'s game information on the mobile gaming device; encrypting the player'"'"'s game information into a secure string using the user key; display the secure string on the mobile gaming device to the player; receiving the encrypted string on the website from the player; decrypting the secure string using the user key associated with the player to obtain the player'"'"'s game information; and storing the player'"'"'s game information on the website. - View Dependent Claims (19, 20)
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Specification