SYSTEMS AND METHODS FOR LOCATION BASED GAMES AND EMPLOYMENT OF THE SAME ON LOCATION ENABLED DEVICES
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Abstract
A location-based game system is provided. Such a system may take the form of any device (e.g., a wireless telephone) that includes a locating device (e.g., a GPS system). One such location-based game may operate such that the actual, physical location of a user on a physical playfield corresponds to the location of a virtual character on a virtual playfield. Such location based games are referred to herein as actuality games. In one multiplayer actuality embodiment, two game devices may communicate location, and other, information to a remote database such that the two user'"'"'s may interact on different physical playfields, but play on the same virtual playfield. A number of wireless communications protocols, self-configuration, and auto-download software applications are also provided to optimize integration with, for example, a wireless telephone.
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Citations
23 Claims
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1-18. -18. (canceled)
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19. A location-based game comprising:
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a virtual playfield;
a first character, wherein the location of said first character in said virtual playfield is determined utilizing a first control signal from a first locating device; and
a second character, wherein said second character is computer controlled.
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20. A location-based game comprising:
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a virtual playfield;
a first character, wherein the location of said first character in said virtual playfield is determined utilizing a first control signal from a first locating device;
a second character, wherein said second character is computer controlled;
a virtual object, wherein said virtual object is operable of being picked up by said first character.
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21. A location-based game comprising:
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a virtual playfield;
a first character, wherein the location of said first character in said virtual playfield is determined utilizing a first control signal from a first locating device;
an impenetrable object, wherein said first character is stunned for a period of time when said first character contacts said impenetrable object.
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22. A location-based game comprising:
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a virtual playfield;
a first character, wherein the location of said first character in said virtual playfield is determined utilizing a first control signal from a first locating device; and
an impenetrable object, wherein the lives of said first game character is reduced when said first game character contacts said impenetrable object.
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23. A location-based game comprising:
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a virtual playfield;
a first character, wherein the location of said first character in said virtual playfield is determined utilizing a first control signal from a first locating device;
an impenetrable object, wherein a number of points is deducted when said first character contacts said impenetrable object.
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Specification