Complex problem-solving entertaining game, method, system in a distributed computing environment
First Claim
1. A system for solving a complex real-life problem comprisingA client who owns the problem and desires to gather information to enable a solution to the problem, the problem comprising multiple variables, factors, causes, and interactions,An entertaining interactive game for a distributed computing environment developed to help collect information to enable a solution to the problem comprising at least one metaphor object, the metaphor object having an entertainment objective and being derived from of at least one key element of the problem, and at the level of game play having a non-obvious relationship to the problem, client-defined constraints embedded in the definition for the metaphor object, andHuman players who play the game in a distributed computing environment where the players are not given direct identifying information about the problem to be solved via game play and where the client receives information compiled from game play and applies the information to help solve the problem.
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Abstract
A system for solving a client'"'"'s real-life problem in a distributed computing environment comprising a client-delimited entertaining interactive game comprising at least one metaphor object having entertainment value and representing at least one key element of the problem where game players are not informed that game play is seeking information for solving the client'"'"'s real-life problem.
33 Citations
11 Claims
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1. A system for solving a complex real-life problem comprising
A client who owns the problem and desires to gather information to enable a solution to the problem, the problem comprising multiple variables, factors, causes, and interactions, An entertaining interactive game for a distributed computing environment developed to help collect information to enable a solution to the problem comprising at least one metaphor object, the metaphor object having an entertainment objective and being derived from of at least one key element of the problem, and at the level of game play having a non-obvious relationship to the problem, client-defined constraints embedded in the definition for the metaphor object, and Human players who play the game in a distributed computing environment where the players are not given direct identifying information about the problem to be solved via game play and where the client receives information compiled from game play and applies the information to help solve the problem.
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5. A computer-implemented entertaining interactive game in a distributed computing environment for solving a client'"'"'s real-life complex referent problem comprising instructions on a computer-readable medium for:
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Defining and presenting to a game player information relating to an object of the game without a disclosure that the game object is linked to the problem; Defining at one least one metaphor object having entertainment value and being derived from at least one key element of the problem and having a non-obvious relationship to the problem at the level of game play, the metaphor object having client-pre-set embedded constraints; Enabling manipulation of the metaphor object by the game player via a game interface device, the manipulation purposed to achieve an object of the game and creating a game universe environment where the metaphor object is primary and the problem is disassociated therefrom; Compilation of game play information and storage in a database; Evaluation of compiled game play information per client pre-defined algorithms, and Presentation of the compiled and evaluated game play information to the client for application by the client to a possible solution for the problem. - View Dependent Claims (6, 7, 8)
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9. A computer-implemented entertaining interactive game in a distributed computing environment for solving a client'"'"'s real-life complex referent problem comprising instructions on a computer-readable medium for:
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Defining and presenting to a game player information relating to an object of the game and disclosing some information about the problem; Defining at one least one metaphor object having entertainment value and being derived from at least one key element of the problem, the metaphor object having a non-obvious relationship to the problem; Enabling manipulation of the metaphor object by the game player via a game interface device, the manipulation purposed to achieve an object of the game and creating a game universe environment where the metaphor object is primary and the problem is disassociated therefrom; Compilation of game play information and storage in a database; Evaluation of compiled game play information per the client'"'"'s pre-defined algorithms in a game—
game compiler interface, andPresentation of the compiled game play information to the client via a game compiler—
client computer interface for application by the client to a possible solution for the problem.
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10. A method for solving a client'"'"'s complex real-life problem comprising the steps of:
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Client-driven problem definition for purposes of development of an interactive entertaining game for solving the problem; Development of an interactive entertaining game for a distributed computing environment comprising identification and definition of at least one metaphor object for manipulation in game play, the metaphor object being derived from at least one key element of the problem and having entertainment value, and creating a game universe context that is disassociated from an actual problem context; Compilation of information from game play; Analysis of compiled information per client pre-defined algorithms and assembly of a solution document comprising a solution for the problem, and Client-driven validation of the solution document via real-life application of the solution to the problem. - View Dependent Claims (11)
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Specification