SLIM TERMINAL GAMING SYSTEM
First Claim
1. A computer gaming system comprising:
- two or more display devices; and
two or more input devices, each associated to one of the display devices for connecting to a server/host computer via communication pathways;
wherein the server/host computer comprises one or more computer gaming programs; and
wherein multiple gaming threads for at least one of the computer gaming programs are executed on the server/host computer and input and output streams associated with each gaming thread are directed to separate display and input devices.
0 Assignments
0 Petitions
Accused Products
Abstract
A computer gaming system and method of operation thereof are provided that both drastically reduce the cost of gaming stations and allow contemporaneous access to multiple game programs from a single gaming station. The computer gaming system of the present invention allows for transparent modifications and upgrades to the gaming programs by executing gaming programs on a server/host computer connected to a plurality of client/terminal computers via communication pathways. Each client/terminal computer comprises a client/terminal program that allows input and output streams of the gaming program executed on the server/host computer to be separated and redirected to the client/terminal computers. Since the gaming programs are executed entirely on the server/host computer, with only wagering input and display output operations being executed on the client/terminal computers, the cost of the hardware and software required for each client/terminal computer is greatly reduced. A patron of a client/terminal computer can access any of the gaming programs executed on the server/host computer. Modifications and upgrades of the gaming programs only need to be performed on the server/host computer. By using a stereo head-mounted display together with a joystick input device and wireless communication pathways, the present invention allows a patron to participate in a mobile gaming environment.
-
Citations
30 Claims
-
1. A computer gaming system comprising:
-
two or more display devices; and
two or more input devices, each associated to one of the display devices for connecting to a server/host computer via communication pathways;
wherein the server/host computer comprises one or more computer gaming programs; and
wherein multiple gaming threads for at least one of the computer gaming programs are executed on the server/host computer and input and output streams associated with each gaming thread are directed to separate display and input devices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
-
-
18. A method of operating a computer gaming system comprising two or more display devices and two or more input devices, each associated to one of the display devices for connecting to a server/host computer via communication pathways, the method comprising:
-
executing one or more computer gaming programs on the server/host computer; and
executing multiple gaming threads for at least one of the computer gaming programs on the server/host computer and input and output streams associated with each gaming thread are directed to separate display and input devices. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
-
Specification