PROBLEM GAMBLING DETECTION IN TABLETOP GAMES
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Abstract
A gaming establishment may determine the existence of problem gamblers within its halls by monitoring player behavior with one or more sensors from an array of sensors. The player'"'"'s behavior is then compared to normal behavior and/or problem gambling behavior to determine if the player is potentially a problem gambler. Behavior patterns that may be tracked are player movement, player betting patterns, facial expressions, physical clues, nonverbal clues, and the like.
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Citations
128 Claims
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1-72. -72. (canceled)
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73. A method comprising:
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presenting a tabletop game to a player; calculating a bankroll for the player; determining a wager for the player; determining a wager-to-bankroll ratio for the player; and determining if the wager-to-bankroll ratio is indicative of problem gambling. - View Dependent Claims (74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84)
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85. A system comprising:
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a table adapted for tabletop gambling; and a controller adapted to; calculate a bankroll for a player; determine a wager for the player; determine a wager-to-bankroll ratio for the player; and determine if the wager-to-bankroll ratio is indicative of problem gambling. - View Dependent Claims (86, 87, 88)
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89. A method comprising:
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in a tabletop game, tracking cards dealt to a player; evaluating a decision made by the player in response to the cards dealt to the player; comparing the decision to a strategically appropriate decision based on the cards dealt to the player; and determining if the player is potentially a problem gambler based on the comparing. - View Dependent Claims (90, 91, 92, 97)
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- 93. The method of claim 93 further comprising performing the method across multiple hands in the tabletop game.
- 95. The method of claim 95 further comprising determining a player skill level based on performing the method across the multiple hands.
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98. A method comprising:
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detecting an initial buy-in by a player of a tabletop game; accepting one or more wagers from the player in the tabletop game; detecting subsequent buy-ins by the player of the tabletop game; evaluating a frequency of the buy-ins relative to the wagers made by the player; and determining if the player is a potential problem gambler based on the frequency. - View Dependent Claims (99, 100, 101, 102, 103, 104)
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105. A method comprising:
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establishing a player profile with information relating to gambling habits for a player, wherein the gambling habits relate to habitual gambling times; monitoring a current gambling time for the player; first determining if the current gambling time is approximately consistent with the habitual gambling times in the player profile; and second determining if the player is potentially a problem gambler based on the first determining. - View Dependent Claims (106, 107, 108, 109, 110)
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111. A method comprising:
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for a location, establishing a normal movement pattern within the location for a hypothetical player; monitoring movement of a player; first determining if the movement of the player is approximately consistent with the movement pattern for the hypothetical player; and second determining if the player is potentially a problem gambler based on the first determining. - View Dependent Claims (112, 113)
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114. A method comprising:
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first detecting first behavior representative of potential problem gambling; incrementing a potential problem gambling score in response to the first detecting; second detecting second behavior indicative of normal gambling; and decrementing a potential problem gambling score in response to the second detecting.
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115. A method comprising:
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evaluating a player for problem gambling at a tabletop game; generating an alert when potential problem gambling is detected; and delaying generation of the alert based on a mitigating factor. - View Dependent Claims (116, 117, 118, 119, 120, 121)
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122. A method comprising:
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determining that a player is a potential problem gambler; reporting the determining to a third party; providing input about the player to the third party; and receiving a determination from the third party relating to whether the player is a problem gambler. - View Dependent Claims (123, 124, 125, 126, 127)
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128. A system comprising:
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a table adapted for tabletop games; one or more sensors associated with the table for detecting player decisions during the course of a tabletop game; and a controller operatively connected to the one or more sensors and adapted to; evaluate a decision made by a player in response to cards dealt to the player; compare the decision to a strategically appropriate decision based on the cards dealt to the player; and determine if the player is potentially a problem gambler based on the decision relative to the strategically appropriate decision.
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Specification