Recording medium recording game program and game apparatus
First Claim
1. A recording medium recording a game program which causes a computer in a game apparatus to execute a game process based on an input value varying, depending on a motion of an input device itself, the program causing the computer to execute:
- a reference value setting step of setting a predetermined value within an input value range within which the input value can fall, as a reference value;
a specific range setting step of setting a portion of the input value range including the reference value, as a specific range;
an input value obtaining step of obtaining the input value varying, depending on the motion of the input device itself;
a conversion step of, when the input value obtained by the input value obtaining step falls within the specific range, converting the input value into a game parameter value which is the same as or close to the reference value; and
a process step of performing the game process using the game parameter value.
1 Assignment
0 Petitions
Accused Products
Abstract
Of possible values of input data varying, depending on a motion of an input device itself, a predetermined value is set as a first reference value. Also, of possible values of a game parameter converted from the input data, a predetermined value is set as a second reference value. Further, of an input value range, a predetermined range including the first reference value is set as a conversion range. When a value of input data is included in the conversion range, the input data is converted into a game parameter by a first conversion expression which provides a value closer to the second reference value when the input data is directly converted. Based on the game parameter, a game process is performed.
19 Citations
20 Claims
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1. A recording medium recording a game program which causes a computer in a game apparatus to execute a game process based on an input value varying, depending on a motion of an input device itself, the program causing the computer to execute:
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a reference value setting step of setting a predetermined value within an input value range within which the input value can fall, as a reference value; a specific range setting step of setting a portion of the input value range including the reference value, as a specific range; an input value obtaining step of obtaining the input value varying, depending on the motion of the input device itself; a conversion step of, when the input value obtained by the input value obtaining step falls within the specific range, converting the input value into a game parameter value which is the same as or close to the reference value; and a process step of performing the game process using the game parameter value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A game apparatus for performing a game process based on an input value varying, depending on a motion of an input device itself, comprising:
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a reference value setting section for setting a predetermined value within an input value range within which the input value can fall, as a reference value; a specific range setting section for setting a portion of the input value range including the reference value, as a specific range; an input value obtaining section for obtaining the input value varying, depending on the motion of the input device itself; a conversion section for, when the input value obtained by the input value obtaining section falls within the specific range, converting the input value into a game parameter value which is the same as or close to the reference value; and a process section for performing the game process using the game parameter value. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification