Gameplay Recording and Marketplace
First Claim
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1. A method of providing gaming information, comprising:
- receiving gaming information recorded during gameplay by a user during execution of a gaming application, the gaming information being in an electronic format and being stored on a computer readable storage medium; and
making the gaming information available for sale.
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Abstract
The present invention generally provides methods and systems for recording and distributing information on various aspects of videogame play (gameplay). In one embodiment, a method of providing gaming information may include receiving gaming information recorded during gameplay by a user during execution of a gaming application. The gaming information may be in an electronic format and may be stored on a computer readable storage medium. The method may also include making the gaming information available for sale.
77 Citations
22 Claims
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1. A method of providing gaming information, comprising:
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receiving gaming information recorded during gameplay by a user during execution of a gaming application, the gaming information being in an electronic format and being stored on a computer readable storage medium; and making the gaming information available for sale. - View Dependent Claims (2, 3, 4, 5)
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6. A method for recording gaming information comprising:
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recording inputs of a user received by a gaming application during execution of a segment of gameplay; and recording outputs produced by the gaming application during execution of the segment of gameplay, wherein the outputs include at least one of visual outputs, audio outputs, gameplay parameters and combinations thereof. - View Dependent Claims (7, 8, 9)
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10. A computer readable storage medium including instructions which, when executed by a processor, perform the method comprising:
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receiving gaming information recorded during gameplay by a user during execution of a gaming application, the gaming information being in an electronic format and being stored on a computer readable storage medium; and making the gaming information available for sale. - View Dependent Claims (11, 12, 13, 14)
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15. A computer readable storage medium including instructions which, when executed by a processor, perform the method for recording gaming information comprising:
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recording inputs of a user received by a gaming application during execution of a segment of gameplay; and recording outputs produced by the gaming application during execution of the segment of gameplay, wherein the outputs include at least one of visual outputs, audio outputs, gameplay parameters and combinations thereof. - View Dependent Claims (16, 17, 18)
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19. A gaming system, comprising memory and at least one processor, and further comprising gaming information comprising:
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inputs of a user received by a gaming application during execution of a segment of gameplay; and outputs produced by the gaming application during execution of the segment of gameplay, wherein the outputs include at least one of visual outputs, audio outputs, gameplay parameters and combinations thereof, wherein the inputs and outputs were recorded during execution of the segment of gameplay in a manner allowing the gaming information to be transmitted electronically and allowing the segment of gameplay to be subsequently reproduced on a gaming system different from the gaming system on which the gaming information is recorded. - View Dependent Claims (20, 21)
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22. A system, comprising a processor and a memory and further comprising a web application configured to:
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display representations of a plurality of gaming information files each containing gaming information recorded during a gaming session defined by execution of a segment of gameplay; receive requests to purchase selected ones of the gaming information files, the requests including a form of electronic payment; and transmit the selected ones of the gaming information files to respective purchasers.
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Specification