METHODS AND SYSTEMS FOR INTERACTIVE CUSTOMIZATION OF AVATARS AND OTHER ANIMATE OR INANIMATE ITEMS IN VIDEO GAMES
First Claim
1. A method for interactive customization of a computer generated item, comprising:
- presenting a set of computer generated items to a user;
receiving feedback from the user;
creating a new set of computer generated items based on the feedback; and
iteratively presenting a set of computer generated items, receiving feedback and creating a new set of computer generated items until the feedback indicates user selection of an item from the set of computer generated items.
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Accused Products
Abstract
Methods and systems enable users of video games to interactively adjust the characteristics of a customizable game items, such as avatars or any animate or inanimate items. Users are presented with a plurality of items through a user interface employing an interactive configuration process. Each item may correspond to one particular configuration of the customizable game item. The user is enabled to assign a subjective value to any of the items, corresponding for example to the user'"'"'s likes or dislikes. The methods and systems then may identify a new set of items that take into account the subjective evaluation and may present them to the user through the user interface. The user again is enabled to assign a subjective value to any of the items, and the process may be repeated. Thus, the disclosed methods and systems may generate a customized game item that is increasingly satisfactory to the user.
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Citations
31 Claims
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1. A method for interactive customization of a computer generated item, comprising:
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presenting a set of computer generated items to a user;
receiving feedback from the user;
creating a new set of computer generated items based on the feedback; and
iteratively presenting a set of computer generated items, receiving feedback and creating a new set of computer generated items until the feedback indicates user selection of an item from the set of computer generated items. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method for interactive customization of characteristics of a computer generated game item, comprising:
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presenting a set of computer generated game items to a user;
receiving feedback from the user regarding characteristics of the items;
modifying the characteristics of the computer generated game items based on the feedback to create a new set of computer generated game items having the modified characteristics; and
iteratively presenting the new set of computer generated game items, receiving feedback and modifying the characteristics until the feedback indicates user selection of an item from the new set of computer generated items. - View Dependent Claims (21, 22, 23, 24, 25)
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26. A computer-readable medium having computer-readable signals stored thereon that define instructions for enabling a computer to customize characteristics of a computer generated game item, the instructions controlling the computer to:
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present a set of computer generated game items to a user;
receive feedback from the user regarding characteristics of the items;
modify the characteristics of the computer generated game items based on the feedback to create a new set of computer generated game items having the modified characteristics; and
iteratively present the new set of computer generated game items, receive feedback and modify the characteristics until the feedback indicates a final user selection of an item from the new set of computer generated items. - View Dependent Claims (27, 28, 29)
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30. A computer system enabling customization of characteristics of a computer generated game item, comprising:
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a display for presenting a set of computer generated game items to a user;
a selection device for enabling the user to provide feedback regarding characteristics of the items;
a processor for modifying the characteristics of the computer generated game items based on the feedback to create a new set of computer generated game items having the modified characteristics, wherein the system iteratively presents the new set of computer generated game items, receives feedback and modifies the characteristics until the feedback indicates a final user selection of an item from the new set of computer generated items. - View Dependent Claims (31)
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Specification