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Fast reconfiguration of graphics pipeline state

  • US 20080001952A1
  • Filed: 06/28/2006
  • Published: 01/03/2008
  • Est. Priority Date: 06/28/2006
  • Status: Active Grant
First Claim
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1. A method for binding resources to particular slots associated with shaders in a graphics pipeline, comprising:

  • determining resource dependencies between resources being utilized by each shader; and

    computing, based on the resource dependencies, common resource/slot associations, wherein each common resource/slot association identifies a particular one of the resources to be associated with a particular one of the slots.

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