Video Game Environment
First Claim
Patent Images
1. A method comprising:
- providing a first video game environment;
receiving a blueprint for a game object from a first player character interacting in the first game environment;
obtaining a determination of registrability for the blueprint; and
if the blueprint is registrable, registering the game object in a virtual patent office.
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Abstract
The present disclosure provides various novel concepts to a video game environment. Video game environments that include a method for controlling the quantity of raw materials in and between games, where player characters invent items by creating blueprints that are registered to a virtual patent office and used by other player characters, that include methods for digital rights management, that include a method for providing inter and intra game exchanges between games, and that provide for the Initial Public Offering of game environments on an Inter Game Environment exchange are described.
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Citations
20 Claims
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1. A method comprising:
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providing a first video game environment; receiving a blueprint for a game object from a first player character interacting in the first game environment; obtaining a determination of registrability for the blueprint; and if the blueprint is registrable, registering the game object in a virtual patent office. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method comprising:
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providing a video game environment; providing a virtual exchange configured to allow for the sale and purchase of orders for game attributes; receiving requests for sales and purchases of game attributes via the exchange from player characters interacting with the video game environment; and altering the player accounts of the player characters according to the sales and purchases on the exchange. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A method comprising:
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providing a game environment; monitoring the activity of player characters in the game environment; offering an initial public offering (IPO) of the game environment when the activity of the player characters reaches a threshold. - View Dependent Claims (20)
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Specification