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Dead reckoning in a gaming environment

  • US 20080005172A1
  • Filed: 06/30/2006
  • Published: 01/03/2008
  • Est. Priority Date: 06/30/2006
  • Status: Active Grant
First Claim
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1. A method of determining a character'"'"'s position in a multi-client game the method comprising the steps of:

  • receiving a plurality of information messages from a plurality of clients over a network;

    sending a portion of the information received from one of the plurality of clients to other clients of the plurality over the network;

    receiving a plurality if update information messages from the plurality of clients;

    calculating a dead reckoning position for at least one character on one of the plurality of clients;

    determining if an error between an actual and the calculated position exceeds a threshold; and

    sending a portion of the updated information to at least one of the plurality of clients if the error exceeds the threshold.

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