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ONLINE VIDEO GAME CONTROL SERVER AND A METHOD OF CONTROLLING AN ONLINE VIDEO GAME

  • US 20080009352A1
  • Filed: 07/05/2007
  • Published: 01/10/2008
  • Est. Priority Date: 07/06/2006
  • Status: Active Grant
First Claim
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1. An online video game control server for controlling progress of a video game via a communication network, the video game being played in a player terminal, the player terminal being to be operated by a player, the online video game control server comprising:

  • a game information storage database for storing game information on the video game, the game information being utilized to control the progress of the video game, the game information including player information on player characters and area information on a game area of the video game, the player information including player character progress information capable of specifying a stage of progress of the video game for each of the player characters, a shared area and an unshared area being provided in the game area, in the shared area both one player character whose action is controlled by operations from the player terminal and other player characters whose actions are respectively controlled by operations from other player terminals than the player terminal being allowed to exist together and the video game being capable of proceeding while the one player character and the other player characters share various kinds of data on the shared area, in the unshared area the video game proceeding for the one player character independently while the one player character and other belonging player characters cannot share any information, the other belonging player characters being player characters other than the one player character and the other player character belonging to a party to which the one player character belongs; and

    a control section for controlling the progress of the video game on the basis of the game information,wherein when the one player character moves to the unshared area, the control section creates instance information including area specifying information capable of specifying the unshared area, character identification information capable of identifying the one player character and instance creating necessary object information used to supply an instance creating necessary object that the one player character cannot share with the other belonging player characters in the process that the one player character moves in the unshared area, and breaks communication between the one player character and the other belonging player character, andwherein the control section updates the instance information whenever the state of the instance creating necessary object changes due to the action of the one player character.

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