Method and system for time gaming with skill wagering opportunities
First Claim
1. A method for enabling game play on a gaming machine, comprising the steps of:
- modifying an existing console-type game or arcade-type game such that a plurality of wagering opportunities arise during the course of game play, the arising of the wagering opportunities being dependent upon the player'"'"'s skill;
activating a game session on the gaming machine with a credit of playing time, the game session enabling the player to play the modified console-type game or arcade-type game for an amount of time determined by the credit of playing time;
enabling the player to place a bet on at least one of the plurality of wagering opportunities during the game play, anddetermining an outcome of the placed bet randomly.
4 Assignments
0 Petitions
Accused Products
Abstract
A method and system for players to purchase a time credit, play a vibrant console type skill game and place countless numbers of bets until the time credit has elapsed. A two-player console type skill game allows two players to enter a fierce challenge and place countless numbers of bets until the time credit has elapsed. Wherever gaming regulation allows time-gaming AutoBet, then the bet outcome result (instead of fixed points) is briefly shown and accumulated each time a winning or losing feature is hit along the play path; otherwise a “BET” or “No Bet” prompt confirms that a betting opportunity has been offered and requests that the player confirm his or her intention to place the bet.
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Citations
118 Claims
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1. A method for enabling game play on a gaming machine, comprising the steps of:
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modifying an existing console-type game or arcade-type game such that a plurality of wagering opportunities arise during the course of game play, the arising of the wagering opportunities being dependent upon the player'"'"'s skill; activating a game session on the gaming machine with a credit of playing time, the game session enabling the player to play the modified console-type game or arcade-type game for an amount of time determined by the credit of playing time; enabling the player to place a bet on at least one of the plurality of wagering opportunities during the game play, and determining an outcome of the placed bet randomly. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method for enabling game play on a gaming machine, comprising the steps of:
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configuring a skill-based game such that a plurality of wagering opportunities arise during the course of game play, the arising of the wagering opportunities being dependent upon the player'"'"'s skill; activating a game session on the gaming machine with a credit of playing time, the game session enabling the player to play the skill-based console-type game or arcade-type game for an amount of time determined by the credit of playing time; enabling the player to place a bet on at least one of the plurality of wagering opportunities during the game play, and determining an outcome of the placed bet randomly. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
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36. A gaming machine, comprising:
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a modified existing console-type game or arcade-type game, configured such that a plurality of wagering opportunities arise during the course of game play, the arising of the wagering opportunities being dependent upon the player'"'"'s skill; computer means for enabling a game session with a purchased credit of playing time, for running the modified existing console-type game or arcade-type game, for enabling player interactivity with the modified existing console-type game or arcade-type game and for enabling a player to place at least one bet when the wagering opportunities arise during game play of the modified existing console-type game or arcade-type game; means for randomly determining an outcome of the placed bet, and timer means for determining a remaining amount of the credit of playing time, the game session ending when the remaining amount of the credit of playing time is exhausted. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55)
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56. A gaming machine, comprising:
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a skill-based game configured such that a plurality of wagering opportunities arise during the course of game play, the arising of the wagering opportunities being dependent upon the player'"'"'s skill; computer means for enabling a game session with a purchased credit of playing time, for running the skill-based game, for enabling player interactivity with the skill-based game and for enabling a player to place at least one bet when the wagering opportunities arise during game play of the skill-based game; means for randomly determining an outcome of the placed bet, and timer means for determining a remaining amount of the credit of playing time, the game session ending when the remaining amount of the credit of playing time is exhausted. - View Dependent Claims (57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75)
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76. A method for enabling game play on a gaming machine, comprising the steps of:
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activating a game session on the gaming machine with a credit of playing time, the game session enabling the player to play a primary game of chance for an amount of time determined by the credit of playing time; enabling primary wagers to be placed on the primary game during the game session; for each primary wager placed and won, determining an amount of credits due to the player as a function of an elapsed time since a previous primary wager was placed during the game session; occasionally halting game play on the primary game upon occurrence of a predetermined event within the primary game and offering one or more contextually driven additional wagering opportunities of limited duration, and re-enabling game play on the primary game when the limited duration has elapsed or when the player has availed him or herself of the additional gaming opportunity. - View Dependent Claims (77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90)
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91. A method for a player to wager on a gaming machine, comprising the step of:
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activating a game session on the gaming machine with a credit of playing time, the game session enabling the player to play primary games of chance for an amount of time determined by the credit of playing time; enabling successive primary games to be triggered during the game session; determining an amount of the wager for each game played during the game session as a function of an elapsed time since a triggering of a previous game played during the game session; occasionally halting game play of a primary game being played upon occurrence of a predetermined event within the primary game and offering to the player one or more contextually driven additional wagering opportunities of limited duration, and re-enabling game play on the primary game when the limited duration has elapsed or when the player has availed him or herself of the additional gaming opportunity. - View Dependent Claims (92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104)
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105. A gaming machine, comprising:
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a primary game, the primary game comprising a plurality of primary wagering opportunities for a player of the gaming machine, the primary game being active for a predetermined period of time determined by a credit of playing time purchased by the player, and a plurality of additional wagering opportunities that are unrelated to the primary wagering opportunities, each of the plurality of additional wagering opportunities being contextually triggered and made available to the player by respective predetermined events occurring within the primary game during the game session. - View Dependent Claims (106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118)
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Specification