SYSTEMS AND METHODS FOR LOCATION BASED GAMES AND EMPLOYMENT OF THE SAME ON LOCATION ENABLED DEVICES
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Abstract
A location-based game system is provided. Such a system may take the form of any device (e.g., a wireless telephone) that includes a locating device (e.g., a GPS system). One such location-based game may operate such that the actual, physical location of a user on a physical playfield corresponds to the location of a virtual character on a virtual playfield. Such location based games are referred to herein as actuality games. In one multiplayer actuality embodiment, two game devices may communicate location, and other, information to a remote database such that the two user'"'"'s may interact on different physical playfields, but play on the same virtual playfield. A number of wireless communications protocols, self-configuration, and auto-download software applications are also provided to optimize integration with, for example, a wireless telephone.
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Citations
38 Claims
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1-18. -18. (canceled)
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19. A system comprising:
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a location-based game;
a first locating device for providing a first control signal for a first character of said location based game; and
a second locating device for providing a second control signal for said first character of said location based game. - View Dependent Claims (20, 21, 22, 23, 24)
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25. A system comprising:
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a location-based game;
a locating device, located in a device, for providing a control signal for a character of said location-based game, wherein boundaries for said location-based video game are set manually on said device. - View Dependent Claims (26, 27, 28, 29, 30, 31)
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32. A method for providing a multiple-user location-based program comprising:
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obtaining a reference location for a device;
obtaining a distance and direction from said reference location for said device; and
transmitting to a second device said distance and direction from said reference location. - View Dependent Claims (33, 34, 35, 36, 37, 38)
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Specification