Method for implementing a live dealer game
First Claim
1. A method of synchronizing a live dealer game, wherein the live dealer game has a dealer at a gaming table in a live play area that deals cards, wherein the cards have a rank and suit, and at least one remote player participating through an electronic gaming device in communication with a server, comprising:
- sending a live feed of game-play at the gaming table to the electronic gaming device of the remote player;
receiving at the server an indication of the rank and suit of a dealt card;
delaying transmission of data indicating the rank and suit of the dealt card to the electronic gaming device until the server receives a status signal indicating a status of the dealt card; and
upon receipt of the status signal by the server, transmitting the data indicating the rank and suit of the dealt card to the electronic gaming device of the remote player, wherein the transmission is substantially synchronized with revealing of the dealt card at the gaming table in the live play area.
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Accused Products
Abstract
A method for implementing a Live Dealer game is disclosed. A live feed of game-play at a gaming table is sent to a remote player. During play, a server receives an indication of a rank and suit of a dealt card. If the card has not yet been revealed at the gaming table, the server will delay transmitting to the remote player data indicating the rank and suit of the dealt card. Upon receipt of a status signal indicating that the card has been revealed at the gaming table, the server will transmit the data indicating the rank and suit of the dealt card to the remote player, thereby substantially synchronizing transmitting the data indicating the rank and suit of the dealt card to the remote player with revealing the card at the gaming table.
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Citations
7 Claims
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1. A method of synchronizing a live dealer game, wherein the live dealer game has a dealer at a gaming table in a live play area that deals cards, wherein the cards have a rank and suit, and at least one remote player participating through an electronic gaming device in communication with a server, comprising:
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sending a live feed of game-play at the gaming table to the electronic gaming device of the remote player; receiving at the server an indication of the rank and suit of a dealt card; delaying transmission of data indicating the rank and suit of the dealt card to the electronic gaming device until the server receives a status signal indicating a status of the dealt card; and upon receipt of the status signal by the server, transmitting the data indicating the rank and suit of the dealt card to the electronic gaming device of the remote player, wherein the transmission is substantially synchronized with revealing of the dealt card at the gaming table in the live play area. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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Specification