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Wake-on-Event Game Client and Monitor for Persistent World Game Environment

  • US 20080026845A1
  • Filed: 07/14/2006
  • Published: 01/31/2008
  • Est. Priority Date: 07/14/2006
  • Status: Abandoned Application
First Claim
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1. A method for launching a game client responsive to game events within a persistent virtual world online game managed by a game server, wherein the game server observes and generates game events for the persistent virtual world online game, the method comprising:

  • activating a player agent for an offline player, wherein the player agent has an associated set of offline player rules and wherein at least one offline player rule within the set of offline player rules defines a client launch event responsive to which the offline player wishes to launch a game client software on a game client device associated with the offline player;

    monitoring, by the player agent, for an occurrence of the launch event; and

    responsive to an occurrence of the launch event, automatically launching the game client software on the game client device associated with the offline player.

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