Massive Multi Player Online Video Game that Progresses in Eras
First Claim
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1. A method comprising:
- providing a game environment in which player characters interact and complete at least one game parameter within a plurality of eras;
assigning a status to the player character based on completion of the game parameters in each of the eras;
receiving a request from a player character to travel from a current era to a different era; and
transporting the player character to the different era based on the request.
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Abstract
The present disclosure provides various novel concepts to a video game environment. The disclosed invention enables a game environment that progresses in discrete time frames such as eras or ages. Under certain controlled situations, play may return to previous eras via temporary time travel to alter or change the outcome of a previous era in an effort to ultimately improve the outcome of the current game environment.
82 Citations
20 Claims
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1. A method comprising:
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providing a game environment in which player characters interact and complete at least one game parameter within a plurality of eras;
assigning a status to the player character based on completion of the game parameters in each of the eras;
receiving a request from a player character to travel from a current era to a different era; and
transporting the player character to the different era based on the request. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method comprising:
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providing a game environment in which at least one player character interacts with at least one non-player character, the player character completing at least one game parameter within a plurality of eras;
assigning a status to the player character based on completion of the game parameters in each of the eras;
receiving a request from a player character to travel from a current era to a different era;
transporting the player character to the different era. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A method comprising:
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providing a game environment wherein players interact with each other via avatars;
the game environment being configured to progress through a series of eras;
initiating an apocalypse to end a current era;
assessing a player character'"'"'s qualifications for upgrading the player character to a savior, the savior having superior skills to the player characters;
creating the savior with the qualifying player characters. - View Dependent Claims (19, 20)
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Specification