Multimedia system and process for medical, safety, and health improvements
First Claim
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1. A multimedia system for providing a user with self-improvement guidance in health, education, or safety comprising:
- a) an educating portion for communicating content material related to the self-improvement guidance;
b) a monitoring portion for improving and tracking specific self-improvement behaviors identified by the user;
c) an alerting portion for alerting the user to potential health dangers revealed by the monitoring portion;
d) a gaming portion for improving and testing the user'"'"'s knowledge of the content material, in which the user'"'"'s responses affect the sequencing of the testing;
e) an interactive portion for providing help information to the user; and
f) an information recording portion for recording the user'"'"'s interaction with the system.
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Abstract
A multimedia system and method provide self-improvement guidance in health, education, or safety. The user receives content material related to self-improvement, tracking of self-improvement behaviors, alerts to potential health dangers, and help information. A variety of games and puzzles guide and motivate the user through an educational process where the user'"'"'s responses affect the sequencing of the testing. The user'"'"'s interactions with the system are recorded and summarized.
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Citations
69 Claims
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1. A multimedia system for providing a user with self-improvement guidance in health, education, or safety comprising:
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a) an educating portion for communicating content material related to the self-improvement guidance; b) a monitoring portion for improving and tracking specific self-improvement behaviors identified by the user; c) an alerting portion for alerting the user to potential health dangers revealed by the monitoring portion; d) a gaming portion for improving and testing the user'"'"'s knowledge of the content material, in which the user'"'"'s responses affect the sequencing of the testing; e) an interactive portion for providing help information to the user; and f) an information recording portion for recording the user'"'"'s interaction with the system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A multimedia method of providing a user with self-improvement guidance in health, education, or safety comprising the steps of:
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a) providing content material related to the self-improvement guidance through an educating portion; b) tracking specific self-improvement behaviors identified by the user through a monitoring portion; c) alerting the user to potential health dangers revealed by the monitoring portion through an alerting portion; d) testing the user'"'"'s knowledge of the content material, through a gaming portion in which the user'"'"'s responses affect the sequencing of the testing; e) providing help information to the user through an interactive portion; and f) recording the user'"'"'s interaction with the system through an information recording portion. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68)
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69. A method for improving wellness behaviors of a consumer comprising the steps of:
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a) inputting to a processor for storage; 1. the consumer'"'"'s personal data; 2. a selection of standard wellness behaviors the consumer wishes to track; and 3. the consumer'"'"'s physiological characteristics affected by the wellness behaviors being tracked; b) updating the consumer'"'"'s physiological characteristics to reflect the consumer'"'"'s performance of the wellness behaviors; c) providing the consumer with educational material pertaining to the wellness behaviors; d) providing at least one game to test the consumer'"'"'s knowledge of the educational material presented wherein the consumer'"'"'s responses affect the sequencing of the testing; e) providing reminders to the consumer to remind the consumer to perform specific wellness behaviors selected from the list of wellness behaviors being tracked; f) alerting the consumer to potential health problems, when specific wellness behaviors are not performed; and g) displaying a summary of the effects of the wellness behaviors on the consumer'"'"' physiological characteristics.
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Specification