Program, game system, and game process control method
First Claim
Patent Images
1. A program stored in a computer-readable information storage medium and used for a racing game in which a moving object is moved in an object space according to operation by a player, the program causing a computer to function as:
- a moving object control section which moves the moving object according to the operation by the player; and
a relay processing section which, when a predetermined relay condition is satisfied by movement of the moving object having a right to participate in a race in the object space, causes the moving object to relay the right to participate in the race to another moving object which newly participates in the race by changing a state of the other moving object from a first state in which the operation by the player is restricted to a second state in which the restriction on the operation is cancelled.
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Accused Products
Abstract
A game system performs processing for playing a time-trial racing game or a ranking racing game while allowing a plurality of players to operate moving objects and changing the moving objects in a relay. A right to participate in a race is relayed from a moving object participating in the race to another moving object which is a target of the relay and standing by at a relay line on a racetrack by causing the moving object to touch the other moving object.
13 Citations
14 Claims
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1. A program stored in a computer-readable information storage medium and used for a racing game in which a moving object is moved in an object space according to operation by a player, the program causing a computer to function as:
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a moving object control section which moves the moving object according to the operation by the player; and a relay processing section which, when a predetermined relay condition is satisfied by movement of the moving object having a right to participate in a race in the object space, causes the moving object to relay the right to participate in the race to another moving object which newly participates in the race by changing a state of the other moving object from a first state in which the operation by the player is restricted to a second state in which the restriction on the operation is cancelled. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A program stored in a computer-readable information storage medium and used for a racing game played by a plurality of players in which moving objects are moved in an object space according to operation by the players, the program causing a computer to function as:
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a moving object control section which moves the moving objects according to the operation by the players; and a relay processing section which, when a predetermined relay condition is satisfied by movement of one of the moving objects having a right to participate in a race and operated by a specific player in the players in the object space, causes the moving object of the specific player to relay the right to participate in the race to another one of the moving objects moving in the object space according to operation by another one of the players, the relay processing section determining whether or not the predetermined relay condition is satisfied according to a positional relationship between the moving object of the specific player and the other moving object of the other player.
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11. A game system for a racing game in which a moving object is moved in an object space according to operation by a player, the game system comprising:
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a moving object control section which moves the moving object according to the operation by the player; and a relay processing section which, when a predetermined relay condition is satisfied by movement of the moving object having a right to participate in a race in the object space, causes the moving object to relay the right to participate in the race to another moving object which newly participates in the race by changing a state of the other moving object from a first state in which the operation by the player is restricted to a second state in which the restriction on the operation is cancelled.
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12. A game system for a racing game played by a plurality of players in which moving objects are moved in an object space according to operation by the players, the game system comprising:
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a moving object control section which moves the moving objects according to the operation by the players; and a relay processing section which, when a predetermined relay condition is satisfied by movement of one of the moving objects having a right to participate in a race and operated by a specific player in the players in the object space, causes the moving object of the specific player to relay the right to participate in the race to another one of the moving objects moving in the object space according to operation by another one of the players, the relay processing section determining whether or not the predetermined relay condition is satisfied according to a positional relationship between the moving object of the specific player and the other moving object of the other player.
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13. A game process control method for a racing game in which a moving object is moved in an object space according to operation by a player, the method comprising:
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moving the moving object having a right to participate in a race according to the operation by the player; and causing the moving object to relay the right to participate in the race to another moving object which newly participates in the race, when a predetermined relay condition is satisfied by movement of the moving object in the object space, by changing a state of the other moving object from a first state in which the operation by the player is restricted to a second state in which the restrictions on the operation are cancelled.
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14. A game process control method for a racing game played by a plurality of players in which moving objects are moved in an object space according to operation by the players, the method comprising:
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moving the moving objects according to the operation by the players; when a predetermined relay condition is satisfied by movement of one of the moving objects having a right to participate in a race and operated by a specific player in the players in the object space, causing the moving object of the specific player to relay the right to participate in the race to another one of the moving objects moving in the object space according to operation by another one of the players; and determining whether or not the predetermined relay condition is satisfied according to a positional relationship between the moving object of the specific player and the other moving object of the other player.
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Specification