METHOD AND/OR SYSTEM FOR ADAPTIVE GAMING EXPERIENCE
First Claim
Patent Images
1. A method comprising:
- providing a gaming experience to participants through interaction at interactive installations geographically dispersed over a site; and
providing gaming feedback to said participants at said interactive installations to dynamically control flow of individuals over site in response to a condition and/or event.
1 Assignment
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Accused Products
Abstract
The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.
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Citations
70 Claims
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1. A method comprising:
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providing a gaming experience to participants through interaction at interactive installations geographically dispersed over a site; and
providing gaming feedback to said participants at said interactive installations to dynamically control flow of individuals over site in response to a condition and/or event. - View Dependent Claims (2, 3, 4, 5)
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6. A method comprising:
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providing a gaming experience to participants through interaction at interactive installations geographically dispersed over a site;
detecting locations of two or more of said participants in proximity to a particular one of said interactive installations; and
coordinating said two or more of said participants to affect a game mechanic associated with said particular one of said interactive installations. - View Dependent Claims (7, 8, 9, 10, 11, 16)
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12. A method comprising:
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providing an interactive gaming experience to one or more game participants associated with mobile communication devices, said gaming experience comprising a plurality of progressive game states; and
selectively transmitting progressively explicit clue messages to a mobile device in response to repeated requests for hints from one of said one or more game participants associated with said mobile device, said clue messages being based, at least in part, on a location of said mobile device. - View Dependent Claims (13, 14, 15)
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17. A method comprising:
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providing an interactive gaming experience to one or more game participants through interactive installations geographically dispersed over a site;
monitoring one or more loading conditions external to said site; and
altering said interactive gaming experience to at least one of said one or more game participants in real-time based, at least in part, on said monitored one or more factors. - View Dependent Claims (18, 19, 20)
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21. A method comprising:
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communicating with one or more mobile devices to provide an interactive gaming experience to one or more game participants associated with said one or more mobile devices;
maintaining game participant specific information associated with at least one of said one or more game participants; and
altering said interactive gaming experience in real-time according to a predetermined performance metric based, at least in part, on said game participant specific information. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. An apparatus comprising:
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a computing platform, said computing platform being adapted to;
provide a gaming experience to participants through interaction at interactive installations geographically dispersed over a site; and
provide gaming feedback to said participants at said interactive installations to dynamically control flow of individuals over site in response to a condition and/or event. - View Dependent Claims (43, 44)
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45. An apparatus comprising:
a computing platform, said computing platform being adapted to;
communicate with participants to provide a gaming experience at interactive installations geographically dispersed over a site;
detect locations of two or more of said participants in proximity to a particular one of said interactive installations; and
coordinating said two or more of said participants to affect a game mechanic associated with said particular one of said interactive installations. - View Dependent Claims (46, 47)
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48. An apparatus comprising:
a computing platform, said computing platform being adapted to;
communicate with one or more game participants associated with mobile devices to provide an interactive gaming experience to said one or more game participants, said gaming experience comprising a plurality of progressive game states; and
selectively transmitting progressively explicit clue messages to a mobile device in response to repeated requests for hints from one of said one or more game participants associated with said mobile device, said clue messages being based, at least in part, on a location of said mobile device. - View Dependent Claims (49, 50)
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51. An apparatus comprising:
a computing platform, said computing platform being adapted to;
communicate with one or more mobile devices to provide an interactive gaming experience to one or more game participants associated with said one or more mobile devices;
maintain game participant specific information associated with at least one of said one or more game participants; and
alter said interactive gaming experience in real-time according to a predetermined performance metric based, at least in part, on said game participant specific information. - View Dependent Claims (52, 53, 54)
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55. An apparatus comprising:
a computing platform, said computing platform being adapted to;
provide an interactive gaming experience to one or more game participants through interactive installations geographically dispersed over a site;
monitor one or more loading conditions external to said site; and
alter said interactive gaming experience to at least one of said one or more game participants in real-time based, at least in part, on said monitored one or more factors. - View Dependent Claims (56)
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57. An apparatus comprising:
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means for providing a gaming experience to participants through interaction at interactive installations geographically dispersed over a site; and
means for providing gaming feedback to said participants at said interactive installations to dynamically control flow of individuals over site in response to a condition and/or event. - View Dependent Claims (58, 59, 60)
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61. An apparatus comprising:
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means for providing a gaming experience to participants through interaction at interactive installations geographically dispersed over a site;
means for detecting locations of two or more of said participants in proximity to a particular one of said interactive installations; and
means for coordinating said two or more of said participants to affect a game mechanic associated with said particular one of said interactive installations. - View Dependent Claims (62, 63)
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64. An apparatus comprising:
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means for providing an interactive gaming experience to one or more game participants associated with mobile communication devices, said gaming experience comprising a plurality of progressive game states; and
means for selectively transmitting progressively explicit clue messages to a mobile device in response to repeated requests for hints from one of said one or more game participants associated with said mobile device, said clue messages being based, at least in part, on a location of said mobile device.
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65. The apparatus of 64, wherein said progressive game states comprise a puzzle which is solvable by said one or more game participants.
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66. A apparatus comprising:
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means for communicating with one or more mobile devices to provide an interactive gaming experience to one or more game participants associated with said one or more mobile devices; and
means for maintaining game participant specific information associated with at least one of said one or more game participants;
means for altering said interactive gaming experience in real-time according to a predetermined performance metric based, at least in part, on said game participant specific information. - View Dependent Claims (67, 68, 69)
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70. An apparatus comprising:
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means for providing an interactive gaming experience to one or more game participants through interactive installations geographically dispersed over a site;
means for monitoring one or more loading conditions external to said site; and
means for altering said interactive gaming experience to at least one of said one or more game participants in real-time based, at least in part, on said monitored one or more factors.
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Specification