GESTURE INPUT
First Claim
1. A method for entering commands in an electronic blackjack game, the method comprising:
- detecting an initial gesture from a player;
determining whether the initial gesture corresponds to at least one of a hit gesture, a stay gesture, a double gesture and a split gesture;
in response to determining that the initial gesture corresponds to the hit gesture, dealing a card to the player;
in response to determining that the initial gesture corresponds to the double gesture, doubling a bet associated with the player; and
in response to determining that the initial gesture corresponds to the split gesture, splitting a card hand associated with the player.
2 Assignments
0 Petitions
Accused Products
Abstract
A variety of commonly used gestures associated with applications or games may be processed electronically. In particular, a user'"'"'s physical gesture may be detected as a gesture signature. For example, a standard gesture in blackjack may be detected in an electronic version of the game. A player may thus hit by flicking or tapping his finger, stay by waving his hand and double or split by dragging chips from the player'"'"'s pot to the betting area. Gestures for page turning may be implemented in electronic applications for reading a document. A user may drag or flick a corner of a page of an electronic document to flip a page. The direction of turning may correspond to a direction of the user'"'"'s gesture. Additionally, elements of games like rock, paper, scissors may also be implemented such that standard gestures are registered in an electronic version of the game.
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Citations
20 Claims
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1. A method for entering commands in an electronic blackjack game, the method comprising:
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detecting an initial gesture from a player; determining whether the initial gesture corresponds to at least one of a hit gesture, a stay gesture, a double gesture and a split gesture; in response to determining that the initial gesture corresponds to the hit gesture, dealing a card to the player; in response to determining that the initial gesture corresponds to the double gesture, doubling a bet associated with the player; and in response to determining that the initial gesture corresponds to the split gesture, splitting a card hand associated with the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for processing gestures in an electronic document application, the method comprising:
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detecting a gesture of a user; determining whether the user'"'"'s gesture corresponds to a page turning command; in response to determining that the user'"'"'s gesture corresponds to the page turning command, determining a direction of the gesture; and turning a number of pages in the electronic document in accordance with the direction of the gesture. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A method for processing user input in an electronic rock, paper, scissors game, the method comprising:
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detecting a gesture from a player; and determining whether the gesture corresponds to at least one of a rock gesture, a scissors gesture and a paper gesture, wherein the rock gesture includes a closed fist gesture, the scissors gesture includes an extended middle and pointer fingers gesture and the paper gesture includes an open hand gesture; and registering a selection of the player in accordance with the determined gesture. - View Dependent Claims (19, 20)
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Specification